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Book of Mazarbul

LTR (The Lord of the Rings: Tales of Middle-earth) · #567 · EN

Book of Mazarbul

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
RzadkośćUncommon
PLN regular1,63 zł
PLN foil2,49 zł
PLN etched—

Księga Mazarbul (Book of Mazarbul)

Urok — Saga

(Gdy ta Saga wchodzi i po twoim etapie dobierania, dodaj znacznik wiedzy. Po III poświęć.)
I — Gromadzenie (Amass) Orków 1. (Połóż znacznik +1/+1 na Armii, którą kontrolujesz. Staje się też Orkiem. Jeśli nie kontrolujesz Armii, najpierw stwórz 0/0 czarny żeton stwora Armii Orków.)
II — Gromadzenie (Amass) Orków 2.
III — Stwory, które kontrolujesz, otrzymują +1/+0 i zyskują groźbę do końca tury.

Jak działa karta?

Saga, która dwa razy dokłada znaczniki +1/+1 do Armii Orków (Gromadzenie (Amass)) i na trzeci rozdział daje twoim stworom +1/+0 i groźbę.

To Saga: gdy wchodzi i po twoim etapie dobierania dodaje znacznik wiedzy, a po trzecim rozdziale się poświęca. Rozdziały I i II używają Gromadzenia (Amass) Orków, co tworzy 0/0 czarny żeton Armii Orków, jeśli nie masz Armii, a następnie kładziesz na wybranej Armii odpowiednią liczbę znaczników +1/+1; jeśli wybrana Armia nie była Orkiem, staje się Orkiem. Rozdział III daje twoim stworom tymczasowy bonus +1/+0 i groźbę.

Ważne interakcje

Częste pomyłki

Przykład

Przy pierwszym rozdziale nie mając Armii tworzysz 0/0 czarny żeton Armii Orków, a następnie kładziesz na nim jeden znacznik +1/+1, czyniąc go 1/1 i Orkiem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Data wydania
2023-11-03
Rzadkość
Uncommon
Artysta
Randy Gallegos
Mana value
3
Mana cost
{2}{R}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
ff4812a7-363a-4b36-9704-7a0695e718c3
Oracle ID
4598c221-b111-4bde-b4dc-673186c4efe6
Słowa kluczowe
Amass
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
showcase
Typ promocji
silverfoil, scroll, universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
8 863
Penny rank
—
Multiverse IDs
636164
Arena ID
—
MTGO ID
119524
TCGplayer ID
526028
Cardmarket ID
737871
Illustration ID
2913be92-1ba7-456d-9c9c-d81093daeb75
Status obrazu
lowres

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

The last chapter ability affects only creatures you control at the time it resolves. Any creatures that come under your control later in the turn won't be affected.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

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