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Breakneck Rider // Neck Breaker

SOI (Shadows over Innistrad) · #147 · EN

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf

RzadkośćUncommon
PLN regular0,83 zł
PLN foil8,83 zł
PLN etched—
Breakneck Rider

Breakneck Rider

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Neck Breaker

Neck Breaker

Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf

(Brak oracle text w dostarczonych danych). Rulings: • Abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

Jak działa karta?

Karta dwustronna Werewolf: jej automatyczna transformacja sprawdza, ile czarów zagrał pojedynczy gracz w całej poprzedniej turze; potrzebne są co najmniej dwa czary od tego samego gracza, aby uruchomić powrót transformacji.

To jest karta dwustronna: front to Breakneck Rider (Creature — Human Scout Werewolf), back to Neck Breaker (Creature — Werewolf). Oracle text front/back nie został podany, ale rulings dotyczą mechaniki transformacji Werewoli: • Mechanizmy transformacji, które odwracają Werewola z powrotem i patrzą na poprzednią turę, sprawdzają całą poprzednią turę, nawet jeśli dana karta nie była wtedy na polu bitwy. • Aby transformacja tylnej strony (Neck Breaker) uruchomiła się z powrotem na front (czy odwrotnie, jeśli karta ma taką zdolność), pojedynczy gracz musi mieć zagranie dwóch lub więcej czarów w poprzedniej turze. Jeśli kilku graczy każdy zagrał po jednym czarze, to to nie wystarczy.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jesteś na końcu tury. W poprzedniej turze sam zagrałeś dwa czary — wtedy po wejściu w swoją fazę końcową Werewolf z tylnej strony zobaczy, że warunek jest spełniony i przetransformuje się na front. Inny przykład: W poprzedniej turze przeciwnik zagrał jeden czar, ty zagrałeś jeden czar — żaden gracz nie zagrał dwóch czarów, więc transformacja się nie wywoła.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Shadows over Innistrad (SOI)
Data wydania
2016-04-08
Rzadkość
Uncommon
Artysta
Victor Adame Minguez
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
fe9f85e8-1e4c-4478-8344-71fae357b694
Oracle ID
51685f85-06ad-4de2-a7a6-06e6f59a1cbb
Słowa kluczowe
Transform
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 542
Penny rank
8 192
Multiverse IDs
409897, 409898
Arena ID
—
MTGO ID
59780
TCGplayer ID
115888
Cardmarket ID
288963
Illustration ID
—
Status obrazu
highres_scan

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

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