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Roaring Furnace // Steaming Sauna

DSK (Duskmourn: House of Horror) · #343 · EN

Roaring Furnace // Steaming Sauna

Enchantment — Room // Enchantment — Room

RzadkośćRare
PLN regular3,15 zł
PLN foil5,38 zł
PLN etched—

Roaring Furnace

Enchantment — Room

When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Steaming Sauna

Enchantment — Room

You have no maximum hand size.
At the beginning of your end step, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Ryczący Piec // Parująca Sauna (Roaring Furnace // Steaming Sauna)

Encja — Pokój // Encja — Pokój

Ryczący Piec
Encja — Pokój
Kiedy odblokujesz te drzwi, ten Pokój zadaje obrażenia równe liczbie kart w twojej ręce wskazanemu stworowi pod kontrolą przeciwnika.
(Możesz rzucić którąkolwiek połowę. Te drzwi odblokowują się na polu bitwy. Jako czar czarodziejski, możesz zapłacić koszt many zablokowanej drzwi, by je odblokować.)

Parująca Sauna
Encja — Pokój
Nie masz maksymalnego rozmiaru ręki.
Na początku twojego kroku końcowego dobierz kartę.
(Możesz rzucić którąkolwiek połowę. Te drzwi odblokowują się na polu bitwy. Jako czar czarodziejski, możesz zapłacić koszt many zablokowanej drzwi, by je odblokować.)

Jak działa karta?

Każda połowa karty daje unikalne efekty. Ryczący Piec zadaje obrażenia proporcjonalnie do liczby kart w ręce, a Parująca Sauna eliminuje limit ręki i umożliwia dobieranie kart.

Ryczący Piec zadaje obrażenia równe liczbie kart w twojej ręce wskazanemu stworowi pod kontrolą przeciwnika, gdy odblokujesz te drzwi. Parująca Sauna usuwa maksymalny rozmiar ręki i powoduje dobieranie karty na początku twojego kroku końcowego. Oba efekty działają po odblokowaniu odpowiednich drzwi, które można odblokować specjalną akcją podczas twojej tury.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli masz 5 kart w ręce i odblokujesz Ryczący Piec, zadaje on 5 obrażeń stworowi przeciwnika. Jeśli odblokujesz Parującą Saunę, nie masz już limitu ręki i dobierasz kartę na początku kroku końcowego.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Rare
Artysta
Toni Infante
Mana value
7
Mana cost
{1}{R} // {3}{U}{U}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
fe8e3d06-ae97-4f92-a379-b54e183e2aa0
Oracle ID
d5f31713-d380-42ba-8052-4b8d9beb3958
Słowa kluczowe
—
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
inverted
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
7 060
Penny rank
275
Multiverse IDs
673163
Arena ID
—
MTGO ID
130039
TCGplayer ID
579341
Cardmarket ID
789047
Illustration ID
62c183d8-acc3-4b3a-b505-00aa5c70696a
Status obrazu
highres_scan

Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

Your maximum hand size is checked only during the cleanup step of your turn. At other times, you may have more cards in hand than your maximum hand size.

An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

If a Room enters from any zone other than the stack, it will enter with both halves locked.

If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

If multiple effects modify your hand size, apply them in timestamp order. For example, if you unlock Steaming Sauna and then put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield, your maximum hand size would be two. However, if Null Profusion entered first and then you unlocked Steaming Sauna, you would have no maximum hand size.

Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

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