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Glassworks // Shattered Yard

DSK (Duskmourn: House of Horror) · #137 · EN

Glassworks // Shattered Yard

Enchantment — Room // Enchantment — Room

RzadkośćCommon
PLN regular0,61 zł
PLN foil0,83 zł
PLN etched—

Glassworks

Enchantment — Room

When you unlock this door, this Room deals 4 damage to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Shattered Yard

Enchantment — Room

At the beginning of your end step, this Room deals 1 damage to each opponent.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Glassworks // Shattered Yard

Enchantment — Room // Enchantment — Room

(Brak oryginalnego tekstu Oracle dostarczonego w zapytaniu.)

Jak działa karta?

Karta Room ma dwie połówki (drzwi). Rzucasz tylko jedne drzwi — ta połowa wchodzi odblokowana; druga jest zablokowana. Po polu bitwy cechy aktywne są kombinacją odblokowanych drzwi. Możesz jako specjalną akcję zapłacić koszt, by odblokować zablokowane drzwi; nie używa to stosu.

To jest karta typu Room (dwie połówki/"drzwi" na jednej karcie). Kluczowe rzeczy: • Każda połowa ma własny tekst i może mieć koszt odblokowania (unlock cost). • Aby rzucić Room, wybierasz jedne drzwi; gdy zaklęcie rozwiąże się, ta połowa wchodzi odblokowana, a druga połowa jest wtedy zablokowana i jej cechy są ignorowane, dopóki obie nie będą na polu bitwy odblokowane. • Po wejściu na pole bitwy z innej strefy niż stos (np. z biblioteki, grobu, biblioteki przez reanimację) obie połowy będą zablokowane. • W każdej swojej głównej fazie, gdy stos jest pusty, możesz jako specjalną akcję zapłacić koszt odblokowania zablokowanych drzwi; to nie używa stosu i nie można na to odpowiedzieć. • Nie wymyślamy dodatkowych interakcji — stosujemy tylko powyższe reguły i przekazane rulingi.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Rzucasz Glassworks (wybierając pierwszą połowę). Po rozwiązaniu zaklęcia Glassworks wchodzi odblokowane. Później, w głównej fazie, jako specjalną akcję możesz zapłacić koszt odblokowania Shattered Yard, aby odblokować drugą połowę; jeśli obie będą odblokowane, efekty zależne od "fully unlock" się wyzwalają.
Przykład 2: Jeśli karta Glassworks // Shattered Yard jest w bibliotece, jej wartość many to suma obu połówek (używana przy efektach szukających karty o danym mana value).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Common
Artysta
Sergey Glushakov
Mana value
8
Mana cost
{2}{R} // {4}{R}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
fe32f667-8d9f-4414-913e-256cbc2fbc45
Oracle ID
4122720b-cad9-4ebb-b458-be71411c21e3
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
9 446
Penny rank
8 062
Multiverse IDs
673542
Arena ID
92219
MTGO ID
130405
TCGplayer ID
576499
Cardmarket ID
786876
Illustration ID
f3d639a5-1fff-4211-83b0-c253e65701e7
Status obrazu
highres_scan

An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

If a Room enters from any zone other than the stack, it will enter with both halves locked.

While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

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