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What Must Be Done

ACR (Assassin's Creed) · #11 · EN

What Must Be Done

Sorcery

Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
RzadkośćRare
PLN regular1,40 zł
PLN foil1,79 zł
PLN etched—

Co Trzeba Zrobić (What Must Be Done)

Sorcery

Wybierz jedno — • Let the World Burn — Zniszcz wszystkie artefakty i stworzenia. • Release Juno — Zwróć docelową kartę permanentu historycznego z twojego grobu na pole bitwy. Wchodzi z dodatkowymi dwoma żetonami +1/+1, jeśli jest stworzeniem. (Artefakty, legendy i Sagi są historyczne.)

Jak działa karta?

Modalna sorcery: albo niszczy wszystkie artefakty i stworzenia, albo zwraca z grobu historyczny permanent; jeśli to stworzenie, wchodzi z +2/+2 (dwa żetony +1/+1).

Co Trzeba Zrobić to sorcery z wyborem jednej z dwóch opcji (modalne). Opcje: • Let the World Burn — Zniszcz wszystkie artefakty i wszystkie stworzenia. • Release Juno — Wybierz docelową kartę permanentu będącego "historic" w twoim grobie; zwróć ją na pole bitwy. Jeśli permanent, który wraca, jest stworzeniem, wchodzi z dwoma dodatkowymi żetonami +1/+1. Tekst Oracle wyjaśnia też, które karty są "historic": artefakty, legendarne karty (supertype legendary) i Sagi (podtyp Saga).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Gdy zagrasz Co Trzeba Zrobić i wybierzesz Let the World Burn, wszystkie artefakty i wszystkie stworzenia na polu bitwy zostaną zniszczone. Przykład 2: Gdy zagrasz Co Trzeba Zrobić i wybierzesz Release Juno, możesz wskazać historyczny permanent w swoim grobie (np. legendarną istotę). Ta karta wróci na pole bitwy; jeśli to stworzenie, wejdzie z dodatkowymi dwoma żetonami +1/+1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Assassin's Creed (ACR)
Data wydania
2024-07-05
Rzadkość
Rare
Artysta
Syd Mills
Mana value
5
Mana cost
{3}{W}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
fe034544-e13f-45fc-ae43-83d0f399ed33
Oracle ID
bd0df0a8-c2ec-4d1f-9ada-cc91f7a20e1a
Słowa kluczowe
Release Juno, Let the World Burn
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
8 571
Penny rank
7 233
Multiverse IDs
667601
Arena ID
—
MTGO ID
127988
TCGplayer ID
555454
Cardmarket ID
775446
Illustration ID
5f945535-4c90-4812-be7e-d08a116a83b3
Status obrazu
highres_scan

Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

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