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Basilica Stalker

MKM (Murders at Karlov Manor) · #78 · EN

Basilica Stalker

Creature — Vampire Detective

Flying
Whenever this creature deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
RzadkośćCommon
PLN regular0,17 zł
PLN foil0,31 zł
PLN etched—

Basilica Stalker

Stwór — Wampir Detektyw

Latanie (Flying)
Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, zyskujesz 1 punkt życia i przejrzyj 1. (Spójrz na górną kartę swojej biblioteki. Możesz umieścić ją na swoim cmentarzu.)
Przebranie (Disguise) {4}{B} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ochroną (ward) {2}. Odwróć ją na prawą stronę w dowolnym momencie, płacąc koszt przebrania.)

Jak działa karta?

Latający wampir: gdy zadaje obrażenia bojowe graczowi, zyskujesz 1 życie i przejrzysz 1. Ma Przebranie (Disguise) — możesz rzucić go zakrytego jako 2/2 i odkryć, płacąc koszt.

To latający stwór wampira, który po zadaniu obrażeń bojowych graczowi daje ci 1 punkt życia i pozwala przejrzeć 1 (spojrzeć na górną kartę biblioteki i ewentualnie położyć ją na cmentarzu). Możesz też rzucić tę kartę zakrytą za {3} jako bezimienny 2/2 z opłatą ochronną {2}, a potem w dowolnym momencie odkryć ją, płacąc koszt przebrania {4}{B}. Odkrycie jest akcją specjalną i nie używa stosu; odkryty permanent zachowuje ciągłość bycia tym samym permanentem na polu bitwy.

Ważne interakcje

Częste pomyłki

Przykład

W ataku Basilica Stalker zadaje 2 obrażenia przeciwnikowi; dostajesz 1 życie i przejrzysz 1, decydując, czy umieścić górną kartę biblioteki na cmentarzu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Nicholas Gregory
Mana value
6
Mana cost
{5}{B}
Power / Toughness
3 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
fdafea8f-283d-4f19-a74a-669bfbdfed98
Oracle ID
e335485a-80fc-40d4-8be6-7eabf2bab571
Słowa kluczowe
Flying, Surveil, Disguise
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
22 120
Penny rank
14 710
Multiverse IDs
646638
Arena ID
88995
MTGO ID
121638
TCGplayer ID
535256
Cardmarket ID
752600
Illustration ID
054bde5d-1786-4a65-b45e-f3fbe68c306e
Status obrazu
highres_scan

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

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