If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

JOU (Journey into Nyx) · #30 · EN
Aerial Formation
Instant
Any number of target creatures each get +1/+1 and gain flying until end of turn.
Wyjaśnienie po polsku
Formacja Powietrzna (Aerial Formation)
Czar błyskawiczny
Dowolna liczba wskazanych stworów każdy otrzymuje +1/+1 i zyskuje Latanie (Flying) do końca tury.
Jak działa karta?
Czar błyskawiczny: za każdy dodatkowy cel poza pierwszym płacisz więcej; wszystkie wskazane stwory dostają +1/+1 i Latanie (Flying) do końca tury.
To instant, który możesz rzucić na dowolną liczbę stworów. Koszt manowy rośnie o za każdy wskazany cel poza pierwszym (to jest efekt Wysiłku (Strive)). Każdy wskazany stwór otrzymuje znacznik +1/+1 i zyskuje Latanie (Flying) do końca tury. Jeśli przy rozwiązywaniu niektóre cele są już nielegalne, czar działa tylko na te legalne; jeśli żaden cel nie jest legalny, nie rozwiązuje się wcale.
Ważne interakcje
- Jeśli kopia pozwala wybierać nowe cele, ich liczba nie może się zmienić — można jedynie podmienić któreś cele.
- Jeśli wszystkie cele są nielegalne przy rozwiązywaniu, czar nie rozwiąże się; jeśli część jest legalna, czar wpływa tylko na legalne cele.
- Jeśli coś pozwala rzucić ten czar bez płacenia kosztu manowego, nadal trzeba zapłacić dodatkowe koszty za cele poza pierwszym.
Częste pomyłki
- Mylenie kosztu: gracze czasem nie doliczają
za każdy dodatkowy cel poza pierwszym.
- Próba wskazania tego samego celu wielokrotnie — nie można wybrać tego samego celu więcej niż raz dla jednego czaru z Wysiłkiem (Strive).
Przykład
Rzucasz Formację Powietrzną na trzy stworów; płacisz więcej (dodatkowo do normalnego kosztu), każdy z nich dostaje +1/+1 i Latanie (Flying) do końca tury.
Dane wydruku
- Set
Journey into Nyx (JOU)
- Data wydania
- 2014-05-02
- Rzadkość
- Common
- Artysta
- Zack Stella
- Mana value
- 1
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2003
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- fce86785-bc03-451e-8422-8bb53082cc12
- Oracle ID
- b0168b7e-a8b8-4ce3-af12-a43f3818b6a1
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Strive
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 22 387
- Penny rank
- 16 602
- Multiverse IDs
- 380365
- Arena ID
- —
- MTGO ID
- 52024
- TCGplayer ID
- 82325
- Cardmarket ID
- 266685
- Illustration ID
- 44ebf6ee-81d2-4996-b6a2-8ada19dccb0b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
Pełny rekord źródłowy JSON
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