Both effects of Hall of Echoes's last ability have the same duration, and they'll wear off at exactly the same time. As such, there's no moment at which Hall of Echoes is still a copy of the target creature after the "legend rule" begins to apply again.

PFRA (Reality Fracture Promos) · #179p · EN
Hall of Echoes
Land
The tunnels below Hexhaven murmur with ripples of first breaths.
Wyjaśnienie po polsku
Sala Echa (Hall of Echoes)
Ląd
Jak działa karta?
Przekręć, by dodać bezkolorową manę. Za 5 możesz skopiować jednego ze swoich stworów do końca tury.
Zdolność pozwala dodać jedną bezkolorową manę. Za koszt 5 możesz wskazać jednego ze swoich stworów, który stanie się kopią tego stwora do końca tury. W tej turze zasada legendy nie dotyczy twoich permanentów, więc możesz mieć więcej niż jednego stwora o tej samej nazwie pod twoją kontrolą.
Ważne interakcje
- Kopia Salę Echa może być użyta do dodania many lub skopiowania innych stworów w tej samej turze.
- Zasada legendy nie dotyczy twoich permanentów, więc możesz mieć więcej niż jednego stwora o tej samej nazwie pod twoją kontrolą.
- Kopia Salę Echa może być użyta do skopiowania zdolności lub typu stwora, który ma.
Częste pomyłki
- Mylenie się z zasadą legendy – nie dotyczy ona twoich permanentów w tej turze.
- Przypuszczanie, że kopia Salę Echa może być użyta do dodania many bez przekręcenia.
Przykład
Po przekręceniu Salę Echa dodajesz jedną bezkolorową manę. Jeśli za 5 przekręcisz Salę Echa i wskazzesz swojego Stwora Złotego Węża, Sala Echa stanie się kopią tego stwora do końca tury.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Reality Fracture Promos (PFRA)
- Data wydania
- 2026-10-02
- Rzadkość
- Rare
- Artysta
- Leon Tukker
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- fbcdea19-8087-4315-8573-66c3dfdb6ee0
- Oracle ID
- dc0a51d4-5b7e-4987-b1fe-349fd118a625
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 9 877
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- 913252
- Illustration ID
- 2439a67c-0eda-4d63-8806-50b28880209b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Hall of Echoes copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
If you control more than one legendary permanent with the same name and the "legend rule" begins applying again, you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard. If this happens due to the effect expiring at end of turn, this will happen during the cleanup step, then each player will get priority and a new cleanup step will happen.
Because Hall of Echoes isn't entering the battlefield when it becomes a copy of the creature, any "When [this creature] enters" or "[This creature] enters with" abilities of the copied creature won't apply.
The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. Notably, this is a state-based action that's checked whenever a player would get priority. It doesn't happen during the resolution of a spell or ability. If Hall of Echoes becomes a copy of a legendary creature, both permanents will remain on the battlefield.
The "legend rule" doesn't use the stack and can't be responded to. Notably, this means that if you have two legendary permanents with the same name on the battlefield before you have resolved the last ability of Hall of Echoes, there is no time to activate the ability before having to put one in the graveyard.
If the copied creature is copying something else, then Hall of Echoes becomes a copy of whatever that creature copied.
While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.
Pełny rekord źródłowy JSON
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