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Bloodbraid Challenger

M3C (Modern Horizons 3 Commander) · #122 · EN

Bloodbraid Challenger

Creature — Elf Berserker

Cascade
Haste
Escape—{3}{R}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Hasal knew hunting in the Rip would be dangerous. He didn't know it would be so much fun.
RzadkośćRare
PLN regular1,35 zł
PLN foil—
PLN etched—

Wyzywacz Krwawych Warkoczy (Bloodbraid Challenger)

Stwór — Elf Berserker

Kaskada (Cascade)
Pośpiech (Haste)
Ucieczka (Escape) — {3}{R}{G}, Wygnaj trzy inne karty ze swojego cmentarza. (Możesz rzucić tę kartę ze swojego cmentarza za jej koszt Ucieczki.)

Jak działa karta?

Stwór z Kaskadą (Cascade) i Pośpiechem (Haste); możesz go też rzucić z cmentarza za Ucieczkę (Escape) opłacając {3}{R}{G} i wygnając trzy inne karty z cmentarza.

Ta karta ma Kaskadę (Kaskada), więc gdy ją zagrasz, eksilujesz karty z biblioteki aż do eksilowania pierwszej nie‑lądowej karty o niższej wartości many, a potem możesz ją za darmo zagrać. Ma Pośpiech (Pośpiech), więc może atakować i używać efektów wymagających przekręcenia od razu tego samego tura, w której wchodzi. Dzięki Ucieczce (Ucieczka) możesz ją też rzucić z cmentarza, zapłacając {3}{R}{G} i wygnając trzy inne karty z cmentarza — karta natychmiast idzie na stos, a po rozwiązaniu permanent pozostanie na polu bitwy normalnie.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli ta karta trafi do twojego cmentarza i masz trzy inne karty, które możesz wygnąć, możesz ją rzucić z cmentarza za {3}{R}{G} i cztery karty łącznie z nią będą widoczne (eksilowane).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 Commander (M3C)
Data wydania
2024-06-14
Rzadkość
Rare
Artysta
Lie Setiawan
Mana value
5
Mana cost
{3}{R}{G}
Power / Toughness
4 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
fbca967e-578f-4b05-b697-2e2ee1a40dfb
Oracle ID
6e111622-c7cc-49cf-83e8-3555e06518c1
Słowa kluczowe
Haste, Escape, Cascade
Tożsamość kolorów
{G}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 801
Penny rank
258
Multiverse IDs
665396
Arena ID
—
MTGO ID
127443
TCGplayer ID
552411
Cardmarket ID
771312
Illustration ID
97faebfc-bcc1-474c-9100-017d907cc360
Status obrazu
highres_scan

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

If a spell with cascade is countered, the cascade ability will still resolve normally.

You exile the cards face up. All players will be able to see them.

Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.

Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. It can escape again.

Escape's permission doesn't change when you may cast the spell from your graveyard.

The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

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