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Theorix Metamage // Omit Variables

FRA (Reality Fracture) · #156 · EN

Theorix Metamage // Omit Variables

Creature — Shade Wizard // Sorcery

RzadkośćCommon
PLN regular0,09 zł
PLN foil0,17 zł
PLN etched—

Theorix Metamage

Creature — Shade Wizard

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard.

Omit Variables

Sorcery

Mill three cards. (Put the top three cards of your library into your graveyard.)

Theorix Metamage // Omit Variables

Creature — Shade Wizard // Sorcery

(Brak tekstu Oracle dostarczonego dla tej karty.)

Jak działa karta?

Gdy stworzenie stanie się "prepared", jego kontroler tworzy kopię jego prepare spell w exile i może ją rzucić. Kopia istnieje dopóki ten permanent jest na polu bitwy i jest prepared; rzucenie tej kopii powoduje, że permanent przestaje być prepared. Tylko obecny kontroler może tę kopię rzucić. Prepare jest cechą permanentu, nie wartością kopiowalną; stworzenie bez prepare spella nie może zostać prepared.

Ogólny mechanizm "prepared":
- "Prepare spell" to część karty stworzenia (alternatywna karta/spell powiązany z tym stworzeniem). Karta z preparation jest kartą stworzenia we wszystkich strefach.
- Gdy permanent staje się prepared (na przykład wskutek efektu mówiącego „to enters prepared” lub innego), jego kontroler tworzy w exile kopię jego prepare spell. Ta kopia istnieje w exile dopóki tamten permanent pozostaje na polu bitwy i pozostaje prepared.
- Tylko bieżący kontroler prepared permanenta może rzucić tę kopię z exile. Rzucenie kopii powoduje, że permanent przestaje być prepared (kopię tworzy się ponownie dopiero gdy ponownie stanie się prepared).
- Kopia spella w exile jest zwykłą kopią spella; jest rzucana ze stanu exile i stosuje się do niej zwykłe reguły rzucania czarów. Kopia jest rzucana z jej podstawowymi cechami (preparation cards can be cast only with their base characteristics). Efekty pozwalające rzucać spella za alternatywny koszt lub bez kosztu mogą wtedy pozwolić na takie zastosowanie tej kopii.
- Jeśli przygotowany permanent traci wszystkie zdolności lub przestaje być stworzeniem albo staje się kopią czegoś innego, pozostaje prepared i kopia spella w exile pozostaje; kontroler nadal może ją rzucić. Jednak przygotowanie samo w sobie nie jest kopialną wartością — jeśli permanent stanie się kopią prepared stworzenia, nie stanie się przez to prepared.
- Jeżeli prepare spell ma cele i przy rozwiązywaniu nie ma legalnych celów, nie rozwiąże się, a permanent pozostanie nieprepared (ponieważ spell został już rzucony).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Masz stworzenie z prepare spellem Unwind History. Jak efekt każe temu stworzeniu "enter prepared", tworzona jest w exile kopia Unwind History i stworzenie zostaje oznaczone jako prepared. Dopóki to stworzenie jest prepared na polu bitwy, możesz rzucić tę kopię Unwind History z exile. Kiedy ją rzucisz, stworzenie przestaje być prepared.
Przykład 2: Twoje stworzenie zostało prepared, a potem coś zamienia je w inny rodzaj permanentu (np. noncreature). Nadal jest prepared, a kopia spella pozostaje w exile i możesz ją rzucić.
Przykład 3: Prepare spell ma cele; jeśli kiedy próbujesz go rozwiązać nie ma legalnych celów, spell nie rozwiąże się, a stworzenie pozostanie nieprepared po rzuceniu spella.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Reality Fracture (FRA)
Data wydania
2026-10-02
Rzadkość
Common
Artysta
Slawomir Maniak
Mana value
3
Mana cost
{2}{U/B} // {U/B}
Power / Toughness
2 / 3
Layout / frame
prepare / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
fb6bad96-841d-4738-8e62-92f346f914fd
Oracle ID
92a0aa44-0ef7-4e6f-8288-7c33067c5fd1
Słowa kluczowe
Threshold, Prepared, Mill
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
26 677
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
156018
TCGplayer ID
717574
Cardmarket ID
909910
Illustration ID
7e64f95f-f6fa-46da-ae77-51a95f669d39
Status obrazu
highres_scan

A creature without a prepare spell can't become prepared.

If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.

Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.

As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").

If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

Preparation cards can be cast only with their base characteristics.

If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

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