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Diviner of Victory // Unwind History

PFRA (Reality Fracture Promos) · #28p · EN

Diviner of Victory // Unwind History

Creature — Dwarf Wizard // Sorcery

RzadkośćRare
PLN regular—
PLN foil—
PLN etched—

Diviner of Victory

Creature — Dwarf Wizard

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.

Unwind History

Sorcery

Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.

Diviner of Victory // Unwind History

Creature — Dwarf Wizard // Sorcery

(Brak tekstu Oracle dostarczonego przez użytkownika; powyższe wyjaśnienia oparte są wyłącznie na dostarczonych rulingach dotyczących mechaniki przygotowania i ogólnych zasad.)

Jak działa karta?

Karta jest "preparation card": gdy odpowiednie stworzenie jest prepared, tworzona jest kopia jego czaru (Unwind History) w exile, którą kontroler może rzucić dopóki stworzenie jest prepared; rzucenie tej kopii powoduje koniec stanu prepared dla tego stworzenia.

Diviner of Victory // Unwind History to karta przygotowująca (preparation card): na karcie są dwie części — stworzenie (Diviner of Victory) i alternatywny czar (Unwind History). Jako karta przygotowująca jest w każdej strefie kartą stworzenia ze swoimi podstawowymi cechami stworzenia (np. w grobie jest niebieską kartą stworzenia o wartości many 1). Gdy dane stworzenie na polu bitwy ma na sobie mechanikę "prepared" (staje się prepared), kontroler tego stworzenia tworzy w exile kopię powiązanego czaru przygotowującego (tu: kopię Unwind History). Ta kopia w exile pozostaje tam tak długo, jak ten permanent jest na polu bitwy i jest prepared. Tylko aktualny kontroler przygotowanego permanenta może rzucać tę kopię z exile; gdy rzuca (rozpoczyna jego odgrywanie), permanent przestaje być prepared i kopia w exile przestaje istnieć (zostaje rzucona). Kopię czaru przygotowującego rzuconą z exile traktuje się jak zwykłe rzucanie czaru — nie jest to rzucanie za koszt alternatywny, choć inne efekty pozwalające rzucić za inny koszt lub bez zapłacenia many mogą się do niej stosować. Kopia czaru w exile zachowuje cechy kopii czaru, niezależnie od wyjątków kopiowania dotykających samego stworzenia (czyli nie przejmuje cech stworzenia). Karta przygotowująca może być rzucana normalnie tylko z jej podstawowymi cechami (np. Diviner of Victory jako karta stworzenia). Jeśli przygotowane stworzenie przestanie być prepared, kopia w exile przestaje istnieć. Jeśli przygotowane stworzenie przestanie być stworzeniem (lub stanie się kopią czegoś innego), pozostaje prepared i kopia czaru w exile nadal istnieje i można ją rzucić. Przygotowanie nie jest cechą kopiowalną — kopiowanie przygotowanego stworzenia nie uczyni kopiowany permanent prepared.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli Twoje Diviner of Victory stanie się prepared (np. przez efekt, który mówi "enter prepared"), tworzona jest kopia Unwind History w exile. Ta kopia pozostaje w exile dopóki Diviner jest na polu i prepared. Możesz ją rzucić z exile — gdy to zrobisz, Diviner przestanie być prepared i kopia nie będzie już w exile.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Reality Fracture Promos (PFRA)
Data wydania
2026-10-02
Rzadkość
Rare
Artysta
Justyna Dura
Mana value
1
Mana cost
{U} // {1}{U}
Power / Toughness
1 / 1
Layout / frame
prepare / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
fb4b2fbe-77af-49ec-825e-dd2203b4b302
Oracle ID
e7b78acd-5288-4528-97a8-a5b43de90bf5
Słowa kluczowe
Surveil, Prepared
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
16 622
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
913180
Illustration ID
22885fd8-c40e-4953-9d67-a483adb05925
Status obrazu
highres_scan

If a creature on the battlefield has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.

Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.

Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").

If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

Preparation cards can be cast only with their base characteristics.

Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

A creature without a prepare spell can't become prepared.

If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

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