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Evolution Sage

ONC (Phyrexia: All Will Be One Commander) · #108 · EN

Evolution Sage

Creature — Elf Druid

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
RzadkośćUncommon
PLN regular10,14 zł
PLN foil—
PLN etched—

Mędrzec ewolucji (Evolution Sage)

Stwór — Elf Druid

Wdarcie lądu (Landfall) — Za każdym razem, gdy na pole bitwy wchodzi ląd, który kontrolujesz, Proliferuj (Proliferate). (Wybierz dowolną liczbę permanentów i/lub graczy, potem daj każdemu kolejny znacznik każdego rodzaju, który już na nim jest.)

Jak działa karta?

Gdy kontrolowany przez ciebie ląd wchodzi na pole bitwy, Mędrzec ewolucji pozwala proliferować (Proliferuj (Proliferate)), czyli dodać po jednym dodatkowym znaczniku każdego rodzaju do wybranych permanentów i/lub graczy.

Gdy na twoje pole bitwy wchodzi ląd, karta uruchamia zdolność Wdarcie lądu (Landfall), która powoduje proliferację (Proliferuj (Proliferate)). Proliferacja pozwala wybrać dowolną liczbę permanentów i/lub graczy, a następnie dać każdemu z nich po jednym dodatkowym znaczniku każdego rodzaju, który już ma. Możesz wybierać permanenty i graczy przeciwników; nie musisz wybierać wszystkich obiektów z znacznikami ani wcale żadnego. Gdy permanent ma jednocześnie +1/+1 i -1/-1, znaczniki są usuwane parami jako działanie stanowe po proliferacji.

Ważne interakcje

Częste pomyłki

Przykład

Gdy zagrana została twoja siódma ziemia i wszedł nowy Ląd, Mędrzec ewolucji uruchamia się i proliferujesz, dodając np. kolejny znacznik +1/+1 do wybranego stwora i kolejny znacznik lojalności do wybranego planeswalkera.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Phyrexia: All Will Be One Commander (ONC)
Data wydania
2023-02-10
Rzadkość
Uncommon
Artysta
Simon Dominic
Mana value
3
Mana cost
{2}{G}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
faee8f20-87e8-49f5-8559-8e6032e63965
Oracle ID
b45fdeab-00cc-4422-af9f-66f30a880a7c
Słowa kluczowe
Proliferate, Landfall
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
401
Penny rank
4 173
Multiverse IDs
605848
Arena ID
—
MTGO ID
107007
TCGplayer ID
478714
Cardmarket ID
693293
Illustration ID
486fb401-aba9-4403-8c0a-ce17b286344c
Status obrazu
highres_scan

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

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