
Invasion of Ixalan
Battle — Siege
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

MOM (March of the Machine) · #191 · EN
Battle — Siege // Creature — Dinosaur
Strony karty

Battle — Siege

Creature — Dinosaur
Wyjaśnienie po polsku
Battle — Siege // Creature — Dinosaur
Invasion of Ixalan // Belligerent Regisaur to Battle (Siege) z znacznikami obrony. Zadając obrażenia bitwie usuwasz znaczniki obrony; gdy usunięty zostanie ostatni, bitwa jest wyeksilemowana, a jej kontroler może zagrać ją przekształconą bez płacenia many. Tylko stworzenia kontrolowane przez opiekuna bitwy mogą ją blokować. Bitwy nie atakują ani nie blokują same — są atakowane przez graczy innych niż ich opiekun.
Typ: Battle — Siege // Creature — Dinosaur. Sieges (Battle) są szczególnym rodzajem permanentów: wchodzą na pole bitwy z określoną liczbą znaczników obrony (defense). Gdy otrzymają obrażenia, usuwasz z nich tyle znaczników obrony, ile obrażeń zadano. Każde Siege ma wewnętrzną, wyzwalaną zdolność: „When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” — czyli gdy ostatni znacznik obrony zostanie usunięty, ten permanent jest wyeksilemowany, a jego kontroler może go zagrać przekształcone bez płacenia kosztu many. Jednak jeśli permanent nie jest kartą reprezentowaną przez dwustronną kartę transformującą (np. token albo karta nie-transformująca), nie można go legalnie zagrać w wyniku tej zdolności i pozostanie/existuje w egzilu (token przestanie istnieć przy następnym działaniu stanowym). Jeśli permanent stał się kopią Siege będąc już na polu bitwy i nigdy nie miał znaczników obrony, jego ostatni znacznik nie może zostać usunięty; zamiast tego zostanie od razu wysłany na cmentarz właściciela jako działanie stanowe. Kontroler Siege wybiera jednego z przeciwników jako jego opiekuna; tylko stworzenia kontrolowane przez opiekuna mogą blokować stworzenia atakujące bitwę. W wieloosobowej grze, jeśli opiekun opuści grę lub przestanie być legalny w trakcie ataku, kontroler Siege wybiera nowego opiekuna zgodnie z zasadami (natychmiast, jeśli Siege nie jest atakowane; po zakończeniu ataku, jeśli jest atakowane). Jeśli Siege przestanie być bitwą w trakcie bycia atakowanym albo jego kontroler się zmieni, zostaje usunięte z walki. Bitwy nie mogą same atakować ani blokować nawet jeśli stałyby się stworzeniami; gdyby tworzyło się takie połączenie, zostanie usunięte z walki. Gdy kontroler Siege zmieni się i stanie się jednocześnie jego opiekunem, natychmiast wybiera się nowego opiekuna (działanie stanowe).
Przykład: Siege ma 3 znaczniki obrony. Przeciwnicy atakują je i zadają 2 obrażenia — usuwasz 2 znaczniki obrony (pozostaje 1). Potem jakieś źródło zadaje 1 obrażenie — ostatni znacznik zostaje usunięty; wyzwala się zdolność wewnętrzna: permanent jest wyeksilemowany, a jego kontroler może go zagrać przekształcone bez płacenia kosztu many. Jeśli karta była tokenem, nie można jej zagrać i pozostanie w egzilu (token zniknie przy następnym działaniu stanowym).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Rulings
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
Damage dealt to a battle causes that many defense counters to be removed from it.
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