Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

AFR (Adventures in the Forgotten Realms) · #141 · EN
Earth-Cult Elemental
Creature — Elemental
1—9 | Each player sacrifices a permanent of their choice.
10—19 | Each opponent sacrifices a permanent of their choice.
20 | Each opponent sacrifices two permanents of their choice.
Wyjaśnienie po polsku
Earth-Cult Elemental
Stwór — Elemental
1—9 | Każdy gracz poświęca wybrany przez siebie permanent.
10—19 | Każdy przeciwnik poświęca wybrany przez siebie permanent.
20 | Każdy przeciwnik poświęca dwa wybrane przez siebie permanenty.
Jak działa karta?
Przy wejściu rzucasz d20; wynik decyduje, kto poświęca permanenty: wszyscy, tylko przeciwnicy albo przeciwnicy po dwa permanenty.
Gdy ten stwór wchodzi na pole bitwy, rozwiązuje się jego zdolność mówiąca o rzucie d20. Wynik 1–9 zmusza każdego gracza do poświęcenia jednego permanentu, 10–19 zmusza tylko przeciwników, a 20 każdemu przeciwnikowi nakazuje poświęcić dwa permanenty. Wybory dokonywane są w kolejności tur, ale poświęcenia następują jednocześnie; rezultat rzutu nie daje czasu na odpowiedź.
Ważne interakcje
- Rzuć d20 uczciwie; można użyć cyfrowego narzędzia o równych szansach zamiast fizycznej kostki.
- Gracze wybierają, które permanenty poświęcą, w kolejności tur, zaczynając od aktywnego gracza; wszystkie wybrane permanenty są następnie poświęcone jednocześnie.
- Rzucenie kostką jest częścią rozwiązywania zdolności; nie możesz odpowiadać po poznaniu wyniku, bo rzut i wynik są częścią tej samej zdolności.
Częste pomyłki
- Myślenie, że poświęcenia następują kolejno i wcześniejsi gracze mogą tym samym zmienić wybory późniejszych graczy — wybory są ujawniane w kolejności, ale poświęcenia wykonuje się jednocześnie.
- Próba odpowiedzi na zdolność po zobaczeniu wyniku rzutu — rzut i wynik są częścią tej samej zdolności, więc nie ma szansy na odpowiedź między nimi.
Przykład
Gdy Earth-Cult Elemental wchodzi, rzucasz d20; jeśli wypadnie 12, każdy z twoich przeciwników wybiera i poświęca po jednym permanencie, wybory są znane kolejnym graczom, a poświęcenia następują jednocześnie.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Adventures in the Forgotten Realms (AFR)
- Data wydania
- 2021-07-23
- Rzadkość
- Common
- Artysta
- Aaron Miller
- Mana value
- 6
- Mana cost
- Power / Toughness
- 6 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- fa05f317-b2f8-4eea-951b-0c374774764b
- Oracle ID
- 043d8dee-379f-4706-ad47-0bb562717007
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 7 908
- Penny rank
- 15 756
- Multiverse IDs
- 527428
- Arena ID
- 77246
- MTGO ID
- 91784
- TCGplayer ID
- 243305
- Cardmarket ID
- 571291
- Illustration ID
- bafdf6ec-9f43-4739-a54b-aa19dcd179f9
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Players decide in turn order, starting with the active player (or the next opponent in turn order if the active player isn't sacrificing anything), which permanent(s) they will sacrifice. Players later in turn order will know which permanents were picked by earlier players while they make this choice. Once all choices have been made, all permanents are sacrificed simultaneously.
An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
Pełny rekord źródłowy JSON
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