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Harnessed Lightning

KLD (Kaladesh) · #117 · EN

Harnessed Lightning

Instant

Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
RzadkośćUncommon
PLN regular1,01 zł
PLN foil2,19 zł
PLN etched—

Zakuty Piorun (Harnessed Lightning)

Instant

Wybierz docelowe stworzenie. Otrzymujesz {E}{E}{E} (trzy żetony energii), następnie możesz zapłacić dowolną ilość {E}. Zakuty Piorun zadaje tej istocie tyle obrażeń, ile wynosi zapłacona ilość {E}.

Jak działa karta?

Rzuć zaklęcie, wybierz stworzenie. Jeśli cel jest legalny, przy rozwiązywaniu dostajesz trzy żetony energii, potem możesz zapłacić dowolną liczbę {E}. Zaklęcie zadaje tyle obrażeń temu stworzeniu, ile {E} zapłaciłeś.

1) Rzucasz Zakuty Piorun jako zaklęcie instant i wybierasz cel — stworzenie.
2) Kiedy zaklęcie rozwiązuje się, jeśli wybrane stworzenie jest nadal legalnym celem, otrzymujesz {E}{E}{E} (trzy żetony energii).
3) Nadal podczas rozwiązywania wybierasz, ile {E} chcesz zapłacić (może to być 0, 1, 2 lub 3, lub więcej jeśli masz już wcześniej uzyskane żetony energii). Nie możesz zapłacić więcej {E} niż posiadasz.
4) Zaklęcie zadaje temu stworzeniu obrażenia równe liczbie zapłaconych {E}. Nie ma przerwy między wybraniem ile zapłacić a zadaniem obrażeń — żaden gracz nie może podjąć akcji między tymi krokami.
Uwagi z rulingów: jeśli przy rozwiązywaniu jakieś źródło, które dawało by ci {E}, wymagało celu i wszystkie jego cele stały się nielegalne, to to źródło nie rozwiąże się i nie dostaniesz {E}. Jeśli cel Zakutego Pioruna jest nielegalny w chwili rozwiązywania, całe zaklęcie fizzle’uje (nie rozwiązuje się) i nic się nie dzieje — nie dostajesz {E} i nie możesz płacić {E}. Energy ({E}) to żetony, które śledzi gracz; nie są to many i nie znikają same z siebie.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz 2 {E} przed rzutem. Rzucasz Zakuty Piorun na stworzenie. Przy rozwiązywaniu dostajesz {E}{E}{E}, więc masz 5 {E}. Decydujesz zapłacić 4 {E}. Zakute Piorun zadaje 4 obrażeń temu stworzeniu. Po tym masz 1 {E} pozostałego.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh (KLD)
Data wydania
2016-09-30
Rzadkość
Uncommon
Artysta
Chris Rallis
Mana value
2
Mana cost
{1}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f9be9b5c-eed4-4a5d-962f-3482da5a6f1d
Oracle ID
d8dd7e7f-0053-44bb-bac0-1a08843d4c49
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 984
Penny rank
3 187
Multiverse IDs
417690
Arena ID
—
MTGO ID
61991
TCGplayer ID
122693
Cardmarket ID
292516
Illustration ID
3445f742-f2b2-4447-9555-2eabefa6a7d8
Status obrazu
highres_scan

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

{E} is the energy symbol. It represents one energy counter.

If the target creature becomes an illegal target, Harnessed Lightning doesn't resolve and none of its effects happen. You won't get {E}{E}{E} or be able to pay any {E}.

You choose the target creature as you cast Harnessed Lightning. You don't choose how much {E} to pay until Harnessed Lightning is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature takes damage equal to the {E} paid this way.

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