
Tovolar, Dire Overlord
Legendary Creature — Human Werewolf
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound

MID (Innistrad: Midnight Hunt) · #246 · EN
Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
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Legendary Creature — Human Werewolf

Legendary Creature — Werewolf
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Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
Pierwsza umiejętność: za każdym razem, gdy kontrolowany przez ciebie Wolf lub Werewolf zada obrażenia bojowe graczowi, umiejętność wyzwala się raz na tę istotę. Druga umiejętność: możesz przekształcać kontrolowane stałe, które są jednocześnie Human i Werewolf (działa także na starsze karty). Day/night to globalny stan gry — gdy robi się night/day, odpowiednie strony transformują się natychmiast.
Tovolar ma dwie strony (to karta double-faced): przednia to "Tovolar, Dire Overlord", tylna to "Tovolar, the Midnight Scourge". Obie strony są legendarnymi stworzeniami (Human Werewolf // Werewolf). Opis poniżej opiera się tylko na dostarczonych rulings i na tekście Oracle (którego tłumaczenia wiernie odtworzyłem). Pierwsza umiejętność każdej z twarzy: wyzwala się raz dla każdej istoty, którą kontrolujesz i która jest odpowiednio Wolf lub Werewolf oraz zadała obrażenia bojowe graczowi. Przykład: jeśli trzy Wilki zadają obrażenia jednemu graczowi w walce i każda trafi, umiejętność wyzwoli się trzy razy. Jeśli pojedyncza istota ma zarówno typ Wolf jak i Werewolf i zada obrażenia bojowe, ta konkretna istota powoduje tylko jedno wyzwolenie. Druga umiejętność (dotycząca transformacji): pozwala ci przekształcić kontrolowane stałe, które mają oba typy Human i Werewolf — i dotyczy to także kart z wcześniejszych edycji (np. starszych Werewolfów z Innistrad). Mechanika dzień/noc: gra ma globalny stan day lub night (gra zaczyna się jako żadna). Ten stan zmienia się automatycznie na koniec odpowiednich tur (sprawdzane przed untap step). Gdy gra staje się night, permanenty z daybound transformują do swoich nightbound twarzy natychmiast; odwrotnie gdy robi się day. To nie jest działanie zależne od stanu, dzieje się natychmiast w momencie zmiany. Nie istnieje inny sposób (poza daybound/nightbound) aby zmusić takie permanenty do transformacji — stare efekty typu "transform" (np. Moonmist) nie działają na daybound/nightbound. Dodatkowe uwagi: jeśli jest night i na pole bitwy wchodzi permanent z daybound bez rzucania go jako zaklęcia (np. efektem), wejdzie już jako face-up nightbound. Jeśli rzucono spell z daybound podczas night, będzie on na stosie front face up, ale gdy wejdzie na pole bitwy wejdzie już z back face up (nightbound).
Przykład: Masz trzy Wilki i Tovolar, Dire Overlord. Wszystkie trzy Wilki atakują i zadają obrażenia bojowe temu samemu przeciwnikowi. Pierwsza umiejętność Tovolara wyzwoli się trzy razy. Jeśli masz starszą kartę Human Werewolf (z innej edycji), druga umiejętność Tovolara pozwoli ci ją transformować, nawet jeśli ta karta normalnie transformuje w inny sposób.
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The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.
If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
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