{E} is the energy symbol. It represents one energy counter.

KLD (Kaladesh) · #211 · EN
Fabrication Module
Artifact
Inspiration leads to design.
Wyjaśnienie po polsku
Moduł Fabrykacji (Fabrication Module)
Artefakt
Jak działa karta?
Gdy otrzymasz co najmniej jeden znacznik energii (), połóż jeden znacznik +1/+1 na wskazanym stworzonym, którego kontrolujesz. Możesz też zapłacić
i przekręcić, żeby dostać
.
Gdy jako gracz otrzymasz co najmniej jeden znacznik energii (), moduł wywołuje zdarzenie — możesz położyć jeden znacznik +1/+1 na wskazanym stworzonym, którego kontrolujesz. Druga zdolność daje ci jeden znacznik energii po zapłaceniu kosztu
i przekręceniu artefaktu. Jeśli dostaniesz wiele
jednocześnie, moduł zareaguje tylko raz; jeśli dostajesz
w różnych momentach, będzie wywoływać się za każdym razem.
Ważne interakcje
- Jeśli otrzymasz kilka
jednocześnie, zdarzenie wywołane przez tę kartę wystąpi tylko raz — położysz jeden znacznik +1/+1, nie jeden na każde
.
- Liczniki energii (
) to liczniki przypisane do gracza, nie są to mana i nie są związane z permanentami.
- Aby zapłacić
musisz mieć odpowiednią liczbę liczników energii; nie możesz zapłacić więcej niż posiadasz.
Częste pomyłki
- Mylenie liczby otrzymanych
z liczbą znaczników +1/+1 — jeśli dostaniesz kilka
jednocześnie, dostaniesz tylko jeden znacznik +1/+1.
- Uważanie
za rodzaj many lub liczników przypisanych do permanentów zamiast za liczniki należące do gracza.
Przykład
Na początku swojej tury aktywujesz zdolność przeciwnika, która daje ci ; w odpowiedzi wybierasz stworzenie i kładziesz na nim jeden znacznik +1/+1. Potem możesz zapłacić
i przekręcić Moduł, żeby dostać kolejne
.
Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Uncommon
- Artysta
- Aaron Miller
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- f93a9693-f899-47ac-8ee0-3549d9333fff
- Oracle ID
- b057c8ff-f169-41cd-a594-026f1a6cb0f9
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 9 347
- Penny rank
- 5 537
- Multiverse IDs
- 417784
- Arena ID
- —
- MTGO ID
- 62049
- TCGplayer ID
- 122691
- Cardmarket ID
- 292533
- Illustration ID
- 89aaa96d-1286-458f-a2c8-ca887eb08433
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If you get multiple {E} at once, you only put one +1/+1 counter on a creature, not one counter for each {E}. If you get multiple {E} at different times, Fabrication Module's ability triggers once each time.
Pełny rekord źródłowy JSON
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