Wear
Instant
Fuse (You may cast one or both halves of this card from your hand.)

DMC (Dominaria United Commander) · #174 · EN
Instant // Instant
Strony karty
Instant
Instant
Wyjaśnienie po polsku
Instant // Instant
Split karta z dwiema instant połówkami; możesz rzucić jedną połowę albo obie (fuse) płacąc oba koszty. Fused zaklęcie ma sumę kosztów, wykonuje lewą połowę najpierw, potem prawą. Cele muszą być legalne przynajmniej dla części efektu, by zaklęcie mogło się rozwiązać.
Wear // Tear to split karta z dwiema połówkami: "Wear" (lewa) i "Tear" (prawa). Możesz rzucić tylko jedną połowę albo zapłacić oba koszty i użyć fuse, aby rzucić obie jednocześnie. Jeśli rzucasz obie połówki (fuse), zapłać oba koszty many. Gdy fused zaklęcie jest na stosie, ma cechy i wartość many będącą sumą obu kosztów i może mieć kolory obu pośrodków. Przy rozwiązywaniu fused zaklęcia najpierw wykonujesz instrukcje lewej połowy (Wear), potem prawej (Tear). Jeśli fused zaklęcie ma wiele celów i wszystkie cele obu połówek są nielegalne w momencie rozwiązywania, zaklęcie nie rozwiązuje się; jeśli przynajmniej jeden cel jest nadal legalny, zaklęcie rozwiązuje się, a nielegalne cele po prostu nic nie robią. Jeżeli jakiś efekt każe nazwać kartę, możesz nazwać tylko jedną z dwóch nazw split karty (np. "Wear" albo "Tear"), nie obie. Jeśli zagrasz tę kartę z fuse z innej strefy niż ręka, nie możesz rzucić obu połówek — tylko jedną. Możesz wybrać ten sam obiekt jako cel obu połówek fused zaklęcia, jeśli reguły celowania na to pozwalają.
Przykład 1: Masz Wear // Tear na ręce. Możesz zapłacić koszt lewej połowy i rzucić tylko "Wear", lub zapłacić koszt prawej i rzucić tylko "Tear", albo zapłacić oba koszty i rzucić obie jednocześnie jako fused zaklęcie. Przykład 2: Rzuciłeś obie połowy na to samo stworzenie; jeśli stworzenie ginie przed rozwiązywaniem, a wszystkie inne cele również są nielegalne, zaklęcie nie rozwiązuje się. Jeśli jednak jedno z celów pozostaje legalne, zaklęcie działa dla niego.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
You can choose the same object as the target of each half of a fused split spell, if appropriate.
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
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"premodern": "not_legal",
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"usd_etched": null,
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