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Disturbing Mirth

DSK (Duskmourn: House of Horror) · #212 · EN

Disturbing Mirth

Enchantment

When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards.
When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
RzadkośćUncommon
PLN regular0,31 zł
PLN foil0,44 zł
PLN etched—

Niepokojący chichot (Disturbing Mirth)

Zaczarowanie

Gdy to zaczarowanie wchodzi na pole bitwy, możesz poświęcić inne zaczarowanie lub stwora. Jeśli to zrobisz, dobierz dwie karty.
Gdy poświęcisz to zaczarowanie, Ukazanie (Manifest) grozę. (Obejrzyj dwie górne karty swojej biblioteki. Połóż jedną na polu bitwy zakrytą jako stwora 2/2, a drugą do swojego cmentarza. Odkryj ją w dowolnym momencie, płacąc jej koszt many, jeśli jest kartą stwora.)

Jak działa karta?

Przy wejściu możesz poświęcić inne zaczarowanie lub stwora, by dobierać dwie karty. Gdy to zaczarowanie zostanie poświęcone, Ukazanie (Manifest) grozę kładzie jedną z dwóch górnych kart zakrytą jako stwora 2/2, a drugą do cmentarza.

Gdy to zaczarowanie wchodzi na pole bitwy, możesz poświęcić inne zaczarowanie lub stwora; jeśli to zrobisz, dobierasz dwie karty. Gdy poświęcisz to zaczarowanie, uruchamia się efekt Ukazanie (Manifest) grozy: patrzysz na dwie górne karty biblioteki, jedną kładziesz na polu bitwy zakrytą jako 2/2 stwora, a drugą do cmentarza. Zakryty stwór nie ma nazwy, kosztu many, typów ani zdolności i ma wartość many 0; możesz go odkryć w dowolnym momencie, płacąc jego koszt many, jeśli jest kartą stwora. Odkrycie jest specjalną akcją, nie używa stosu i nie wywołuje wejść na pole bitwy związanych z nałożeniem karty na pole bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Niepokojący chichot wchodzi, poświęcasz innego stwora i dobierasz dwie karty; później poświęcasz Niepokojący chichot, manifestujesz grozę, kładziesz jedną z dwóch kart zakrytą jako stwora 2/2, drugą idzie do cmentarza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Uncommon
Artysta
Nino Vecia
Mana value
2
Mana cost
{B}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f79b0c5d-6823-439c-a011-8b9bf424bdad
Oracle ID
7010bfbb-8aea-473b-a9a5-27488de13cc5
Słowa kluczowe
Manifest, Manifest dread
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 432
Penny rank
1 447
Multiverse IDs
673617
Arena ID
92306
MTGO ID
130555
TCGplayer ID
575072
Cardmarket ID
786597
Illustration ID
f960d868-ef7d-4f56-a1ff-b325a49e49e8
Status obrazu
highres_scan

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

You can't sacrifice Disturbing Mirth unless another effect allows you to.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

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