See also "New Keyword Ability: Squad" and "Returning Keyword Ability: Miracle" in the General Notes section.

40K (Warhammer 40,000 Commander) · #20 · EN
Zephyrim
Creature — Human Warrior
Flying, vigilance
Miracle
Wyjaśnienie po polsku
Zephyrim
Stwór — Człowiek Wojownik
Latanie (Flying), Czujność (Vigilance)
Cud (Miracle)
Jak działa karta?
Zephyrim może wejść jako kilka kopii, jeśli zapłacisz koszt Oddziału wielokrotnie; ma Latanie (Flying), Czujność (Vigilance) i może być rzucony taniej dzięki Cudowi (Miracle).
Zephyrim ma zdolność Oddział , która jako dodatkowy koszt pozwala zapłacić
dowolną liczbę razy; gdy stwór wchodzi na pole bitwy, stwórz tyle żetonów kopii, ile razy zapłaciłeś ten koszt. Ma też Latanie (Flying) i Czujność (Vigilance). Cud (Miracle)
pozwala rzucić kartę za alternatywny koszt, jeśli to pierwsza karta, którą dobrałeś w turze; rzucanie z Cudu odbywa się podczas rozwiązywania zdolności wyzwalającej i można wtedy również zapłacić koszty Oddziału. Jeśli karta opuści rękę lub zostanie skontrowana przed rozwiązaniem zdolności Cudu, nie możesz użyć Cudu lub nie powstaną żetony.
Ważne interakcje
- Jeśli rzucisz Zephyrim za koszt Cudu, możesz dodatkowo zapłacić koszt Oddziału dowolną liczbę razy i otrzymać odpowiednią liczbę żetonów.
- Jeśli karta została włożona do ręki bez użycia słowa „dobierz”, nie liczy się to jako dobranie i nie można użyć Cudu.
- Żetony stworzone przez Oddział nie są rzucane, więc nie wywołują zdarzeń związanych z rzucaniem czarów.
Częste pomyłki
- Mylenie
z poświęceniem — koszt Oddziału
wymaga zapłaty many, a nie przekręcenia czy poświęcenia.
- Uważanie, że żetony stworzone przez Oddział są rzucane — nie są, więc nie wywołują zdarzeń „gdy rzucasz czar”.
Przykład
Dobierasz Zephyrim jako pierwszą kartę w turze; ujawniasz ją i rzucasz za Cud , a następnie decydujesz, czy zapłacić koszt Oddziału, żeby stworzyć dodatkowe kopie przy wejściu.
Dane wydruku
- Set
Warhammer 40,000 Commander (40K)
- Data wydania
- 2022-10-07
- Rzadkość
- Rare
- Artysta
- Anna Steinbauer
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- f78f5b9a-bd80-41e9-873e-826628dc44a7
- Oracle ID
- d29551ab-e314-4872-9fc5-fe9a442dc8a9
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Miracle, Vigilance, Squad
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- miracle
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 11 988
- Penny rank
- —
- Multiverse IDs
- 580842
- Arena ID
- —
- MTGO ID
- 108512
- TCGplayer ID
- 286535
- Cardmarket ID
- 675713
- Illustration ID
- b0cac3c8-d1d7-4715-bc4f-cad7efce4826
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
You may pay the squad cost any number of times. You will get a token that is a copy of that permanent for each time you paid the squad cost.
You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
If you cast Zephyrim for its miracle cost, you may also choose to pay its squad cost one or more times.
You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
If, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times.
If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.
You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
The tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies.
Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
Pełny rekord źródłowy JSON
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