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Fallaji Dragon Engine

BRO (The Brothers' War) · #159 · EN

Fallaji Dragon Engine

Artifact Creature — Dragon

Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
{2}: This creature gets +1/+0 until end of turn.
RzadkośćUncommon
PLN regular0,39 zł
PLN foil0,74 zł
PLN etched—

Fallaji Dragon Engine

Artefakt stwór — Smok

Prototyp (Prototype) {2}{R} — 1/3 (Możesz wykonać ten czar za inny koszt many, kolor i rozmiar. Zachowuje swoje zdolności i typy.)
Latanie (Flying)
{2}: Ten stwór otrzymuje +1/+0 do końca tury.

Jak działa karta?

Możesz rzucić tę kartę normalnie lub jako Prototyp za {2}{R}, co powoduje, że staje się 1/3; ma Latanie (Flying) i możesz za {2} dać jej +1/+0 do końca tury.

Karta ma zdolność Prototyp (Prototype), co pozwala rzucić ją zamiast normalnego kosztu za {2}{R} i z wartością 1/3; wtedy koszt many, kolor, wartość many, siła i wytrzymałość pochodzą od tej wersji. Zdolność Latanie (Flying) działa normalnie. Za {2} możesz dać temu stworowi +1/+0 do końca tury; to zwykły efekt tymczasowy trwający do końca tury.

Ważne interakcje

Częste pomyłki

Przykład

Na początku swojej tury rzucasz Fallaji Dragon Engine jako prototyp za {2}{R}; wchodzi jako 1/3 z Latanie (Flying). Potem płacisz {2}, by dać mu +1/+0 przed atakiem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Brothers' War (BRO)
Data wydania
2022-11-18
Rzadkość
Uncommon
Artysta
Filip Burburan
Mana value
8
Mana cost
{8}
Power / Toughness
5 / 5
Layout / frame
prototype / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f7761ed0-a784-4dfb-ab6c-0f4b9a411cf3
Oracle ID
dc8cca38-df2a-4cef-973c-a482505be66f
Słowa kluczowe
Prototype, Flying
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze, Story spotlight
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 476
Penny rank
11 531
Multiverse IDs
583744
Arena ID
83692
MTGO ID
104936
TCGplayer ID
452295
Cardmarket ID
682607
Illustration ID
e957e366-0bcc-4e6d-9c11-58f737746a4c
Status obrazu
highres_scan

A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.

When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.

The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.

Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.

Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.

When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.

If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.

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