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Summon: Primal Garuda

FIN (Final Fantasy) · #360 · EN

Summon: Primal Garuda

Enchantment Creature — Saga Harpy

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
RzadkośćUncommon
PLN regular2,23 zł
PLN foil2,19 zł
PLN etched—

Przywołanie: Pierwotna Garuda (Summon: Primal Garuda)

Zaklęcie‑stwór — Saga Harpia

(Gdy ta Saga wchodzi i po twoim etapie dobierania, połóż znacznik wiedzy. Po III poświęć.)
I — Uderzenie powietrzne — Ten stwór zadaje 4 obrażenia wskazanemu przekręconemu stworowi, którego kontroluje przeciwnik.
II, III — Wir powietrzny — Inny wskazany stwór, którym kontrolujesz, otrzymuje +1/+0 i zyskuje Latanie (Flying) do końca tury.
Latanie (Flying)

Jak działa karta?

Saga‑stwór: rozdział I zadaje 4 obrażenia przekręconemu stworowi przeciwnika, rozdziały II i III dają innego twojego stwora +1/+0 i Latanie (Flying). Po III Saga zostaje poświęcona.

Jest to Saga będąca jednocześnie stworem; gdy wchodzi na pole bitwy oraz na początku swojej pierwszej fazy głównej dostaje znaczniki wiedzy, co wywołuje kolejne rozdziały. Rozdział I zadaje 4 obrażenia wskazanemu przekręconemu stworowi kontrolowanemu przez przeciwnika. Rozdziały II i III dają innemu wskazanemu stworowi +1/+0 i Latanie (Flying) do końca tury. Po wykonaniu rozdziału III (czyli po tym, gdy liczba znaczników jest >= III i rozdział opuści stos) karta zostaje poświęcona.

Ważne interakcje

Częste pomyłki

Przykład

Gdy ta Saga wchodzi, kładziesz na niej znacznik wiedzy; wtedy wywoła się rozdział I i możesz zadać 4 obrażenia przekręconemu stworowi przeciwnika. Na początku twojej pierwszej fazy głównej dostaje drugi znacznik i możesz teraz użyć celu dla rozdziału II.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy (FIN)
Data wydania
2025-06-13
Rzadkość
Uncommon
Artysta
Tokima
Mana value
4
Mana cost
{3}{W}
Power / Toughness
3 / 3
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f6ee6624-79be-4a76-8c12-80bf31f81ae2
Oracle ID
aaf9e711-94e1-4869-81b0-baa6380ee873
Słowa kluczowe
Flying
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment, inverted
Typ promocji
boosterfun, ffxiv, universesbeyond
Watermark
—
Obramowanie / znacznik
borderless / triangle
EDHREC rank
6 777
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
141721
TCGplayer ID
632638
Cardmarket ID
826198
Illustration ID
25f517c0-203f-47d3-b100-c44d0273acf7
Status obrazu
highres_scan

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

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