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Baneblade Scoundrel // Baneclaw Marauder

DBL (Innistrad: Double Feature) · #85 · EN

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf

RzadkośćUncommon
PLN regular0,48 zł
PLN foil0,44 zł
PLN etched—
Baneblade Scoundrel

Baneblade Scoundrel

Creature — Human Rogue Werewolf

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Baneclaw Marauder

Baneclaw Marauder

Creature — Werewolf

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf

(Brak przekazanego tekstu Oracle w danych wejściowych.)

Jak działa karta?

Karta to dwojak (front daybound, back nightbound). Transformuje automatycznie, gdy gra przechodzi na day lub night: podczas przejścia w night front (daybound) zamienia się w back (nightbound), a podczas przejścia w day back (nightbound) zamienia się w front. Nie można jej transformować innymi efektami; wejście na pole bitwy zależy od aktualnej designacji i od tego, czy karta była rzucana.

To jest karta dwustronna (double-faced). Jej przednia strona to "Baneblade Scoundrel" (Creature — Human Rogue Werewolf) i ma oznaczenie daybound; tylna strona to "Baneclaw Marauder" (Creature — Werewolf) i ma oznaczenie nightbound. Daybound i nightbound nie mają tu innych tekstów umiejętności poza wpływem na to, która strona znajduje się na polu bitwy w zależności od designacji gry (day lub night). Zasady działania daybound/nightbound: - Gra może mieć designację day (dzień), night (noc) lub żadną; zaczyna bez designacji. - Przed fazą untap sprawdza się, czy designacja ma się zmienić (zależnie np. od liczby rzuconych czarów przez aktywnego gracza poprzedniej tury): jeśli spełnione są warunki, stanie się day lub night. - Gdy staje się night, wszystkie dwustronne permanenty z daybound transformują się na swoje nightbound (tylne) strony natychmiast; gdy staje się day, dwustronne z nightbound transformują się natychmiast na front. To nie jest działanie stanowe i dzieje się od razu, nie tylko w untap stepie. - Jeśli karta z daybound byłaby rzucona (spell) podczas nocy, będzie na stosie frontem (daybound face up), ale wejdzie na pole bitwy tylną stroną (nightbound face up). - Jeśli jest noc, a jakiś permanent z daybound wchodzi na pole bitwy bez rzucania (np. reanimacja), wejdzie tylną stroną (nightbound) face up. - Permanenty z daybound i nightbound nie mogą transformować się innymi sposobami; efekty, które nakazują transformować, nie działają na nie (np. starsze karty mówiące „transform” nie zmienią ich).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Gra jest nocą, odtwarzasz Baneblade Scoundrel z grobu przez efekt, który nie jest rzuceniem czaru. Wchodzi na pole bitwy jako Baneclaw Marauder (tylna strona) face up.
Przykład 2: Jest dzień, masz Baneblade Scoundrel (front) na polu bitwy. Staje się noc — karta natychmiast transformuje się na Baneclaw Marauder. Nie jest to działanie stanowe, dzieje się od razu, niezależnie od fazy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Uncommon
Artysta
Marta Nael
Mana value
4
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f5809d03-35d8-4975-bcfb-d42616b70129
Oracle ID
4f5da665-e880-4325-a9e2-6fc4ca1d807a
Słowa kluczowe
Transform, Daybound, Nightbound
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
inverted, sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
26 888
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
96400
TCGplayer ID
255500
Cardmarket ID
585091
Illustration ID
—
Status obrazu
highres_scan

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

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