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Chainer's Torment

DOM (Dominaria) · #82 · EN

Chainer's Torment

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — This Saga deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
RzadkośćUncommon
PLN regular0,48 zł
PLN foil1,44 zł
PLN etched—

Udręka Chainera (Chainer's Torment)

Urok — Saga

(Gdy ta Saga wchodzi i po twoim kroku dobierania, dodaj znacznik opowieści. Po III poświęć ją.)
I, II — Ta Saga zadaje 2 obrażenia każdemu przeciwnikowi, a ty zyskujesz 2 życie.
III — Stwórz czarny żeton stwora Nightmare Horror X/X, gdzie X jest równy połowie twojego całkowitego życia, zaokrąglonej w górę. Żeton zadaje tobie X obrażeń.

Jak działa karta?

Saga z trzema rozdziałami: I i II zadają 2 obrażenia każdemu przeciwnikowi i dają 2 życia, III tworzy żeton Nightmare Horror X/X (X = połowa życia zaokrąglona w górę), który zadaje ci X obrażeń.

Saga wchodzi z pierwszym znacznikiem opowieści, a potem dodaje kolejny po twoim kroku dobierania; każdy dodany znacznik może wywołać odpowiedni rozdział. Rozdziały I i II zadają po 2 obrażenia każdemu przeciwnikowi i dają tobie 2 życia. Rozdział III tworzy czarny żeton stwora Nightmare Horror X/X, gdzie X = połowa twojego życia zaokrąglona w górę; ten żeton zadaje tobie X obrażeń. Gdy liczba znaczników osiągnie III i rozdział zakończy się na stosie, kontroler poświęca Sagę.

Ważne interakcje

Częste pomyłki

Przykład

Na początku twojego kroku dobierania odbierasz znacznik opowieści i rozdział I zadaje 2 obrażenia każdemu przeciwnikowi, a ty zyskujesz 2 życia; po trzecim znacznikiem rozdział III tworzy żeton X/X i natychmiast zadaje tobie X obrażeń.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Dominaria (DOM)
Data wydania
2018-04-27
Rzadkość
Uncommon
Artysta
Vincent Proce
Mana value
4
Mana cost
{3}{B}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f42beafb-2fba-482c-a86a-7d668fa7cb4b
Oracle ID
3c18113f-8d1e-4c63-a759-8cfc94e90876
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 231
Penny rank
11 778
Multiverse IDs
442970
Arena ID
67268
MTGO ID
67629
TCGplayer ID
162149
Cardmarket ID
319761
Illustration ID
3eb16c4e-3987-4b9b-8a73-1a515270cd90
Status obrazu
highres_scan

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

In a Two-Headed Giant game, the first chapter abilities of Chainer's Torment each cause the opposing team to lose 4 life and you to gain 2 life.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

If an effect such as that of Anointed Procession causes the final chapter ability of Chainer's Torment to create two Nightmare Horror tokens, each will deal X damage to you.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

If another effect causes the Nightmare Horror token's power or toughness to be a number other than X immediately after it enters the battlefield, the amount of damage it deals to you is still X, not its modified power or toughness.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

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