A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

DOM (Dominaria) · #82 · EN
Chainer's Torment
Enchantment — Saga
I, II — This Saga deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Wyjaśnienie po polsku
Udręka Chainera (Chainer's Torment)
Urok — Saga
I, II — Ta Saga zadaje 2 obrażenia każdemu przeciwnikowi, a ty zyskujesz 2 życie.
III — Stwórz czarny żeton stwora Nightmare Horror X/X, gdzie X jest równy połowie twojego całkowitego życia, zaokrąglonej w górę. Żeton zadaje tobie X obrażeń.
Jak działa karta?
Saga z trzema rozdziałami: I i II zadają 2 obrażenia każdemu przeciwnikowi i dają 2 życia, III tworzy żeton Nightmare Horror X/X (X = połowa życia zaokrąglona w górę), który zadaje ci X obrażeń.
Saga wchodzi z pierwszym znacznikiem opowieści, a potem dodaje kolejny po twoim kroku dobierania; każdy dodany znacznik może wywołać odpowiedni rozdział. Rozdziały I i II zadają po 2 obrażenia każdemu przeciwnikowi i dają tobie 2 życia. Rozdział III tworzy czarny żeton stwora Nightmare Horror X/X, gdzie X = połowa twojego życia zaokrąglona w górę; ten żeton zadaje tobie X obrażeń. Gdy liczba znaczników osiągnie III i rozdział zakończy się na stosie, kontroler poświęca Sagę.
Ważne interakcje
- Umiejscowienie znaczników opowieści decyduje, które rozdziały się uruchomią — dodanie trzeciego znacznika wywoła tylko rozdział III, jeśli wcześniej nie dodano wcześniej I i II.
- W grze Two-Headed Giant każdy z efektów I i II sprawi, że przeciwna drużyna straci 4 życia, a ty zyskasz 2 życie.
- Jeśli efekt (np. Anointed Procession) powoduje stworzenie dwóch żetonów przy rozdziale III, każdy z tych żetonów zadaje tobie X obrażeń.
Częste pomyłki
- Mylenie tego, że dodanie trzeciego znacznika ponownie uruchamia rozdziały I i II — nie uruchamia, uruchamia się tylko rozdział odpowiadający nowej liczbie znaczników.
- Używanie zmodyfikowanej siły/wytrzymałości żetonu do określenia obrażeń zadawanych tobie — obrażenia, które zadaje żeton, to X określone przy tworzeniu, nawet jeśli jego siła/wytrzymałość zostaną zmienione.
Przykład
Na początku twojego kroku dobierania odbierasz znacznik opowieści i rozdział I zadaje 2 obrażenia każdemu przeciwnikowi, a ty zyskujesz 2 życia; po trzecim znacznikiem rozdział III tworzy żeton X/X i natychmiast zadaje tobie X obrażeń.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Dominaria (DOM)
- Data wydania
- 2018-04-27
- Rzadkość
- Uncommon
- Artysta
- Vincent Proce
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- saga / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- f42beafb-2fba-482c-a86a-7d668fa7cb4b
- Oracle ID
- 3c18113f-8d1e-4c63-a759-8cfc94e90876
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 20 231
- Penny rank
- 11 778
- Multiverse IDs
- 442970
- Arena ID
- 67268
- MTGO ID
- 67629
- TCGplayer ID
- 162149
- Cardmarket ID
- 319761
- Illustration ID
- 3eb16c4e-3987-4b9b-8a73-1a515270cd90
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
In a Two-Headed Giant game, the first chapter abilities of Chainer's Torment each cause the opposing team to lose 4 life and you to gain 2 life.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
If an effect such as that of Anointed Procession causes the final chapter ability of Chainer's Torment to create two Nightmare Horror tokens, each will deal X damage to you.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
If another effect causes the Nightmare Horror token's power or toughness to be a number other than X immediately after it enters the battlefield, the amount of damage it deals to you is still X, not its modified power or toughness.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
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