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Bombardment

Bombardment

Sorcery

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
PLN regular6,53 zł
PLN foil
PLN etched
Set
Mystery Booster Playtest Cards 2019 (CMB1)
Data wydania
2019-11-07
Rzadkość
Rare
Artysta
James Arnold
Mana value
1.000
Mana cost
{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
f2cb68c3-c470-4736-9f73-72805cc39326
Oracle ID
4a002816-aaab-4702-b736-97e6bf354d49

If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.

The Missile characteristics are copiable values of the affected cards and spells.

Cards you own keep any supertypes they may have, such as legendary and basic.

If any portion of your library is randomized, those cards become new objects that aren’t Missiles.

If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.

You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.

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