If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

PDSK (Duskmourn: House of Horror Promos) · #204p · EN
Valgavoth's Onslaught
Sorcery
Tyvar and the Wanderer were done running.
Wyjaśnienie po polsku
Natarcie Valgavotha (Valgavoth's Onslaught)
Czary (Sorcery)
Jak działa karta?
Zrobisz X razy: spójrz na dwie górne karty biblioteki, jedną włóż na pole bitwy zakrytą jako 2/2, drugą do grobu. Następnie włóż po X żetonów +1/+1 na każdą stworzoną w ten sposób zakrytą kartę. Możesz później odwrócić zakrytą kartę, płacąc koszt many, jeśli jest to karta stworzenia.
• "Manifest dread X times" oznacza: X razy wykonaj procedurę manifest dread. Każde manifest dread: spójrz na dwie górne karty swojej biblioteki, jedną z nich włóż na pole bitwy zakrytą jako karta 2/2 (face down), a drugą włóż do swojej grobu. Zakryta karta staje się bezimiennym, bez kosztu many, bez typów i bez zdolności 2/2 skapowanym stworzeniem o wartości many 0 i bez koloru.
• Po wykonaniu wszystkich manifest dread (wszystkie X razy) umieść X żetonów +1/+1 na każdej z tych zakrytych stworzeń, które właśnie zostały manifested tym efektem. Gracze nie mogą wykonywać akcji między manifestami a położeniem liczników — manifesty wykonuje się po kolei, a potem od razu rozdziela się liczniki.
• Każdą zakrytą kartę możesz w dowolnym momencie, gdy masz priorytet, odsłonić (specjalna akcja, nie używa stosu i nie może być odpowiedziana) jeśli pokazujesz, że to karta stworzenia, i płacisz jej koszt many. Po zapłaceniu kosztu karta zostaje odwrócona i jej przednia strona (front face) jest odkryta. Jeśli odsłonięta karta nie jest kartą stworzenia (np. instant/sorcery), musisz ją ujawnić, lecz pozostaje zakryta i nie traktuje się jej jako odwróconej; odwrócenia nie nastąpi i nie wyzwolą się zdarzenia "turn face up".
• Jeśli manifested karta jest kartą z dwiema stronami (double-faced), trafia ona na pole bitwy zakryta; możesz ją odwrócić jak wyżej tylko jeśli jej front face jest kartą stworzenia i zapłacisz koszt many. Karta nie może się transformować, gdy jest zakryta.
• Zakryte stworzenia nie mają imienia, więc nie mogą mieć tego samego imienia co inne stworzenie (nawet inne face-down).
• Gdy zakryte stworzenie traci zdolności, nadal możesz je odsłonić jeśli jego front face ma koszt morph/disguise; jeżeli jednak strata zdolności usuwa możliwość zapłacenia tego kosztu, potem nie będziesz mógł użyć tej zdolności.
• Jeżeli biblioteka ma tylko jedną kartę, manifest dread spowoduje, że spojrzysz na tę kartę i umieścisz ją na polu bitwy zakrytą — nie masz wyboru, by włożyć ją do grobu. Jeśli biblioteka jest pusta, manifest dread nic nie robi, ale liczniki +1/+1 nadal będą rozdzielane stosownie do liczby rzeczywiście manifested stworzeń.
Ważne interakcje
- Zagrać czary i zdolności modyfikujące stany bibliotek/boiska (np. zamieszanie kolejności), płacić koszty many za odwrócenie odsłoniętych kart, sprawdzać top biblioteki przy manifestowaniu.
Częste pomyłki
- Myślenie, że można reagować (usuwać zakryte stworzenia itp.) między manifestami a położeniem liczników — nie można; manifesty i potem położenie liczników są jednym blokiem bez przerw na akcje przeciwników.
- Mylenie manifest z prostym manifestowaniem jednej karty: manifest dread zawsze sprawdza dwie karty i jedną wkłada na pole bitwy, drugą do grobu.
- Zakładanie, że odsłonięcie karty to akcja na stosie — odsłonięcie manifested stworzenia i zapłacenie jego kosztu many to specjalna akcja, nie używająca stosu i której nie da się odpowiadać.
Przykład
Przykład: Jeśli X = 3, wykonujesz manifest dread trzy razy (każdorazowo patrzysz na dwie górne karty, jedną kładziesz zakrytą 2/2 na pole bitwy, drugą do grobu). Po zakończeniu tych trzech manifestów umieszczasz po trzy żetony +1/+1 na każdej z trzech stworzonych w ten sposób zakrytych kart. Gracze nie mogą reagować między manifestami a położeniem liczników.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Duskmourn: House of Horror Promos (PDSK)
- Data wydania
- 2024-09-27
- Rzadkość
- Rare
- Artysta
- Lie Setiawan
- Mana value
- 1
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- f2c0a34a-95d6-4161-a4c9-c1687df95413
- Oracle ID
- 663d9559-6619-46fe-8ff4-655f1d5e0e4c
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest, Manifest dread
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 7 924
- Penny rank
- 3 158
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 583672
- Cardmarket ID
- 789279
- Illustration ID
- 2d840dc0-2641-4c81-8a99-0caaeb2d2c73
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
If an effect instructs a player to manifest multiple cards from their library, those cards are manifested one at a time. Players can't take actions in between. However, an ability that triggers "Whenever one or more creatures enter" would trigger once for each event.
Players can't take actions in between the time you manifest dread X times and the time you put +1/+1 counters on them. Notably, they can't try to remove the face-down creatures before counters are placed on them.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
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