You'll still manifest dread even if this Equipment isn't on the battlefield when its first ability resolves.

DSK (Duskmourn: House of Horror) · #104 · EN
Killer's Mask
Artifact — Equipment
Equipped creature has menace.
Equip
Wyjaśnienie po polsku
Maska Zabójcy (Killer's Mask)
Artefakt — Sprzęt
Wyposażony stwór ma groźbę.
Wyposaż
Jak działa karta?
Po wejściu maski manifestujesz dwie karty: jedną jako zakrytego 2/2 i drugą do cmentarza, potem przyłączasz sprzęt do tego stworza. Wyposażony stwór ma groźbę.
Gdy ten Sprzęt wchodzi na pole bitwy, wykonujesz ukazanie grozy (Ukazanie (Manifest)): patrzysz na dwie górne karty biblioteki, jedną z nich wkładasz na pole bitwy zakrytą jako 2/2 stwora, drugą do cmentarza. Następnie przyłączasz ten Sprzęt do tego powstałego stworza. Zakryte stwory są kolorless i mają wartość many 0; możesz je odkręcić później, płacąc koszt many, jeśli to karta stwora. Wyposażony stwór zyskuje groźbę. Koszt wyposażenia to .
Ważne interakcje
- Jeśli efekt wchodzi w rozwiązywanie, ukazanie (Ukazanie (Manifest)) nastąpi nawet jeśli ten Sprzęt nie będzie już na polu bitwy, gdy zdolność się rozwiąże.
- Możesz odkręcić zakrytego stwora w dowolnym momencie jako specjalną akcję, ujawniając, że to karta stwora i płacąc jej koszt many; to nie używa stosu i nie można na to odpowiedzieć.
- Jeśli masz tylko jedną kartę w bibliotece przy ukazywaniu (Ukazanie (Manifest)), tę kartę położysz na polu bitwy zakrytą; jeśli nie masz żadnej, nic się nie stanie.
Częste pomyłki
- Mylenie ukazania (Ukazanie (Manifest)) z rzuceniem zakrytego stwora: ukazanie zawsze sprawdza dwie karty i wysyła jedną do cmentarza.
- Próba odpowiedzi na odkręcenie zakrytego stwora — odkręcanie jako specjalna akcja nie używa stosu i nie może być na nie odpowiedziane.
Przykład
Gdy Maska Zabójcy wchodzi, patrzysz na dwie górne karty; kładziesz jedną jako zakrytego 2/2 na pole bitwy, drugą do cmentarza, a następnie dołączasz Maskę do tego zakrytego stworza.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Duskmourn: House of Horror (DSK)
- Data wydania
- 2024-09-27
- Rzadkość
- Uncommon
- Artysta
- Wero Gallo
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- f1fc02ae-77b8-4e5e-94b4-22ecf7ae40ae
- Oracle ID
- 93a04ce0-9b8e-4d69-82bf-d4c89a9856a9
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest, Manifest dread, Equip
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 20 029
- Penny rank
- —
- Multiverse IDs
- 673509
- Arena ID
- 92182
- MTGO ID
- 130339
- TCGplayer ID
- 578883
- Cardmarket ID
- 788243
- Illustration ID
- f8a81419-fa82-4601-9e7a-39c5eac09b4a
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
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