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Under-Construction Skyscraper

MB2 (Mystery Booster 2) · #620 · EN

Under-Construction Skyscraper

Land

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{T}: Add {C}.
LEVEL 1-7
{T}: Add {W}, {B}, {G}, or {C}.
LEVEL 8+
{T}: Add {W}, {B}, {G}, or {C}. Scry 1.
RzadkośćRare
PLN regular0,96 zł
PLN foil—
PLN etched—

Wieżowiec w budowie (Under-Construction Skyscraper)

Ląd

Poziomuj (Level Up) {1} ({1}: Połóż znacznik poziomu na tym. Poziomuj tylko jako czar.)
{T}: Dodaj {C}.
POZIOM 1–7
{T}: Dodaj {W}, {B}, {G} lub {C}.
POZIOM 8+
{T}: Dodaj {W}, {B}, {G} lub {C}. Przejrzyj (Scry) 1.

Jak działa karta?

Ląd, który możesz „poziomować”, kładąc znaczniki poziomu; zyskuje lepsze opcje dodawania many na wyższych poziomach i na poziomie 8+ daje dodatkowo Przejrzyj (Scry) 1.

To jest ląd z mechaniką Poziomuj (Level Up). Możesz zapłacić {1} i aktywować Poziomuj tylko jak czar, żeby położyć znacznik poziomu na tym lądzie; liczba znaczników określa jego poziom. Na poziomach 1–7 oraz 8+ ma dodatkowe zdolności przekręcania, które dodają różne many; na poziomie 8+ dodatkowo wykonuje Przejrzyj (Scry) 1. Podstawowa zdolność {T}: Dodaj {C} działa niezależnie od poziomów.

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze aktywujesz Poziomuj za {1} (tylko jak czar), kładziesz znacznik poziomu; jeśli ma już 7 znaczników, działa teraz jego zdolność poziomu 8+ przy przekręceniu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Mystery Booster 2 (MB2)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Kevin Dubell
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
leveler / 2015
Foil / nonfoil
nonfoil
Scryfall ID
f127a058-824d-4f91-87f6-406547465b84
Oracle ID
b8d7a2fb-ffc7-4f1f-8121-a7cc6b5e8fcb
Słowa kluczowe
Level Up, Scry
Tożsamość kolorów
{B}{G}{W}
Produkuje manę
{B}{C}{G}{W}
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
677676
Arena ID
—
MTGO ID
—
TCGplayer ID
564075
Cardmarket ID
783942
Illustration ID
69b4b4b8-71d3-484b-9646-b6bce8d792e5
Status obrazu
highres_scan

If another permanent becomes a copy of a leveler, all of the leveler’s printed abilities—including those represented by level symbols—are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities of the copy will be determined based on how many level counters are on the copy.

A permanent’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Phyrexian Seedling’s proliferatelink ability) or loses level counters for some reason (such as Vampire Hexmage’s ability), its level is changed accordingly.

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the permanent’s level up ability; it always has that.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

Pełny rekord źródłowy JSON
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