Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

MH3 (Modern Horizons 3) · #43 · EN
Solstice Zealot
Creature — Rhino Cleric
"Embrace the light, or succumb to the shadows."
Wyjaśnienie po polsku
Żarliwy Nosorożec Przesilenia (Solstice Zealot)
Stwór — Nosorożec Kleryk
Jak działa karta?
Wchodzi i daje ci dwa znaczniki energii. Możesz przekręcić go i zapłacić , by przekręcić wskazany stwór.
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz dwa znaczniki energii (). Możesz wtedy (w dowolnym momencie, gdy możesz aktywować koszt z symbolem
) przekręcić go i zapłacić
, aby przekręcić wskazany stwór — czyli ten efekt nie zadaje obrażeń ani nie poświęca permanentu, tylko go przekręca. Znaczniki energii to zasób przypisany do gracza; śledź ich liczbę niezależnie od permanentów. Jeśli efekt dający
wymaga celów i te cele staną się nielegalne, nie otrzymasz tych znaczników.
Ważne interakcje
- Jeśli efekt daje ci
i wymaga celów, a wszystkie wybrane cele są nielegalne przy rozwiązywaniu, nie dostaniesz
.
- Zapisuj, ile masz znaczników energii — to są znaczniki gracza, nie należą do konkretnego permanentu.
- Aby zapłacić
, musisz mieć wystarczającą liczbę znaczników; nie możesz zapłacić więcej, niż masz.
Częste pomyłki
- Mylenie znaczników energii z maną — energia to nie mana i nie znika na końcu tury.
- Myślenie, że
oznacza poświęcenie;
jedynie przekręca permanent.
Przykład
Gdy wprowadzasz tego stwora, dostajesz ; w swojej następnej turze przekręcasz go i płacisz
, żeby przekręcić wrogi stwór z zdolnością odkręcania (blokuje jego użycie).
Dane wydruku
- Set
Modern Horizons 3 (MH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Common
- Artysta
- Steve Ellis
- Mana value
- 3
- Mana cost
- Power / Toughness
- 2 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- f10539e3-d4bc-4f71-a00f-8e94bb97509d
- Oracle ID
- 1ec63280-ae5b-4892-8854-de2d8127ea83
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 23 351
- Penny rank
- —
- Multiverse IDs
- 662195
- Arena ID
- 90892
- MTGO ID
- 126103
- TCGplayer ID
- 553161
- Cardmarket ID
- 772405
- Illustration ID
- 10d6b022-b473-4324-b4b3-8e26b5cd2ca9
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
{E} is the energy symbol. It represents one energy counter.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Pełny rekord źródłowy JSON
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