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Offender at Large

MKM (Murders at Karlov Manor) · #138 · EN

Offender at Large

Creature — Giant Rogue

Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature enters or is turned face up, up to one target creature gets +2/+0 until end of turn.
"In a city this big, anyone can blend in."
—Imel of the Foundway Associates
RzadkośćCommon
PLN regular0,31 zł
PLN foil0,44 zł
PLN etched—

Przestępca na wolności (Offender at Large)

Stwór — Olbrzym Łotrzyk

Przebranie (Disguise) {4}{R} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2}. Obróć ją do odsłonięcia w dowolnym momencie, płacąc koszt Przebrania.)
Gdy ten stwór wchodzi na pole bitwy lub zostaje obrócony do odsłonięcia, do jednego wskazanego stwora dodaj +2/+0 do końca tury.

Jak działa karta?

Możesz rzucić go zakrytę za {3} jako stwór 2/2 z ward {2} i odsłonić później, płacąc koszt Przebrania; po wejściu lub odsłonięciu daje do jednego stwora +2/+0 do końca tury.

Karta ma zdolność Przebranie (Disguise), więc możesz rzucić ją zakrytą za {3} jako bezimienny stwór 2/2 z ward {2}. Gdy ten stwór wejdzie na pole bitwy lub zostanie odsłonięty, możesz wskazać do jednego stwora, który otrzyma +2/+0 do końca tury. Odsłonięcie odbywa się jako specjalna akcja poza stosu w dowolnym momencie, gdy masz priorytet; nie można na nie odpowiedzieć ani je przerywać.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Przestępcę na wolności zakrytego za {3}; w następnej turze odsłaniasz go, płacisz {4}{R}, odsłonięcie udaje się i możesz dać wskazanemu stworowi +2/+0 do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Mike Bierek
Mana value
5
Mana cost
{4}{R}
Power / Toughness
5 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
f096ff4a-85f4-46f1-9478-e8921f21309d
Oracle ID
c8c42851-1b1b-49dd-a97c-7eda57dadb13
Słowa kluczowe
Disguise
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
27 395
Penny rank
—
Multiverse IDs
646696
Arena ID
89053
MTGO ID
121754
TCGplayer ID
534148
Cardmarket ID
752486
Illustration ID
c8484479-6a01-4263-8a0a-70629aac0e9d
Status obrazu
highres_scan

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

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