Gaining a level is a normal activated ability. It uses the stack and can be responded to.

PAFR (Adventures in the Forgotten Realms Promos) · #233s · EN
Sorcerer Class
Enchantment — Class
When this Class enters, draw two cards, then discard two cards.
Creatures you control have "
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Wyjaśnienie po polsku
Klasa Czarodziej (Sorcerer Class)
Enchantment — Klasa
Gdy ta Klasa wchodzi, dobierz dwie karty, potem odrzuć dwie karty.
Stwory, które kontrolujesz, mają „
Za każdym razem, gdy zagrasz czar błyskawiczny lub czar (sorcery), ten czar zadaje każdemu przeciwnikowi obrażenia równe liczbie czarów błyskawicznych i czarów (sorcery), które rzuciłeś w tej turze.
Jak działa karta?
Enchantment Klasa z efektami przy wejściu i możliwością awansowania na poziomy, które dają zdolności zwiększające zasięg twoich czarów i generowanie many przez twoje stwory.
Klasa Czarodziej jest enchantmentem, który ma trzy główne zdolności i dwie aktywowane zdolności pozwalające awansować na wyższe poziomy. Po wejściu na pole bitwy dobierasz dwie karty, potem odrzucasz dwie. Aktywując awansujesz na Poziom 2 i zyskujesz drugą zdolność dającą twoim stworom możliwość dodawania many (
lub
) użytej tylko na czary błyskawiczne/czary (sorcery) lub na zdobycie poziomu klasy. Aktywacja
awansuje na Poziom 3; na tym poziomie każde rzucenie czaru błyskawicznego lub czaru (sorcery) powoduje, że ten czar zadaje każdemu przeciwnikowi obrażenia równe liczbie czarów błyskawicznych i czarów (sorcery), które rzuciłeś w tej turze.
Ważne interakcje
- Zdobycie poziomu to zwykła aktywowana zdolność; używa stosu i można na nią odpowiedzieć.
- Każda karta Klasy śledzi swój poziom oddzielnie; możesz kontrolować wiele takich kart i każda z nich ma własny poziom.
- Nie możesz aktywować zdolności poziomu 1, jeśli Klasa nie jest na poziomie 1; analogicznie dla poziomu 2.
Częste pomyłki
- Zapominanie, że zdobycie poziomu to aktywowana zdolność używająca stosu i może być zneutralizowane/odpowiedziane.
- Mylenie efektów kopiowania ze zagraniem: skopiowanie czaru nie wywoła zdolności Poziomu 3 ani nie zwiększy licznika zagranych czarów, chyba że kopiowany czar został faktycznie zagrany.
Przykład
W tej turze rzuciłeś już dwa czary błyskawiczne; gdy rzucisz trzeci, zdolność Poziomu 3 sprawi, że ten czar zada każdemu przeciwnikowi 3 obrażenia.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Adventures in the Forgotten Realms Promos (PAFR)
- Data wydania
- 2021-07-23
- Rzadkość
- Rare
- Artysta
- Alexander Mokhov
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- class / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- ef7ff54c-0094-4b62-a8a2-11a03eb49967
- Oracle ID
- 19ba0f2d-4de3-49a0-be7d-da0aa220cd8a
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 3 878
- Penny rank
- 6 605
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 244576
- Cardmarket ID
- 572502
- Illustration ID
- a17fd399-0ba9-4bbd-a200-5929e41f7297
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.
If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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