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Canyon Lurkers

KTK (Khans of Tarkir) · #105 · EN

Canyon Lurkers

Creature — Human Rogue

Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
RzadkośćCommon
PLN regular0,17 zł
PLN foil0,87 zł
PLN etched—

Czyhacze Kanionu (Canyon Lurkers)

Stwór — Człowiek Złodziej

Metamorfoza (Morph) {3}{R} (Możesz rzucić tę kartę zakrytą jako stwora 2/2 za {3}. Przekręć ją odkrytą w dowolnym momencie, płacąc jej koszt metamorfozy.)

Jak działa karta?

Możesz zagrać tę kartę zakrytą jako 2/2 za {3} i w dowolnym momencie zapłacić {3}{R}, by ją odkryć i przywrócić jej oryginalne cechy.

Możesz zagrać tę kartę zakrytą za {3}; wtedy jest to 2/2 stwór bez imienia, kosztu many, typów ani zdolności. W dowolnym momencie, gdy masz priorytet, możesz ujawnić jej koszt metamorfozy i zapłacić {3}{R}, aby ją przekręcić odkrytą — to specjalna akcja, która nie używa stosu. Zakryte karty, które opuszczają pole bitwy, trzeba ujawnić; możesz też zawsze spojrzeć na kontrolowane przez siebie zakryte karty.

Ważne interakcje

Częste pomyłki

Przykład

Zagrywasz kartę zakrytą za {3}; później, mając priorytet, ujawniasz koszt Metamorfozy i płacisz {3}{R}, aby przekręcić ją odkrytą jako Czyhacza Kanionu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Khans of Tarkir (KTK)
Data wydania
2014-09-26
Rzadkość
Common
Artysta
Cynthia Sheppard
Mana value
5
Mana cost
{4}{R}
Power / Toughness
5 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
ef6c56d1-6eca-43be-9834-0478bea67b48
Oracle ID
a744c5d7-c903-446a-bb30-30788058d9db
Słowa kluczowe
Morph
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
mardu
Obramowanie / znacznik
black / —
EDHREC rank
30 827
Penny rank
—
Multiverse IDs
386503
Arena ID
58147
MTGO ID
54018
TCGplayer ID
93208
Cardmarket ID
269494
Illustration ID
3a775742-d72e-481d-b3a4-a49b08f18094
Status obrazu
highres_scan

The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected.

When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down spells or permanents you don’t control unless an effect instructs you to do so.

Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

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