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Call of the Nightwing

GTC (Gatecrash) · #149 · EN

Call of the Nightwing

Sorcery

Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
RzadkośćUncommon
PLN regular0,35 zł
PLN foil1,44 zł
PLN etched—

Zew Nightwinga (Call of the Nightwing)

Sorcery

Stwórz token stwora 1/1 niebiesko-czarnego Horror z flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Jak działa karta?

Tworzy token 1/1 niebiesko-czarny Horror z flying. Możesz exile'ować tę kartę, zapisując ją na stworzeniu (cipher). Gdy to stworzenie zada w walce obrażenia graczowi, jego kontroler może za darmo rzucić kopię tej karty.

Zew Nightwinga to sorcery, które robi dwie rzeczy podczas rozwiązywania: tworzy token 1/1 koloru niebieskiego i czarnego z typem Horror i zdolnością flying, a następnie daje ci opcję użycia cipher. Jeśli wybierzesz użyć cipher, wygnaj tę kartę z gry i "zapisz" (encode) ją na wybranym stworzeniu, które kontrolujesz. Zapisanie następuje jako ostatni etap rozwiązywania tego zaklęcia — karta idzie bezpośrednio z stosu do strefy exile i nigdy nie trafia na cmentarz jako część tego procesu. Gdy stworzenie, na którym karta jest zapisana, zada w walce obrażenia graczowi (combat damage to a player), wyzwala się zdolność dawana przez encoded kartę. Ta zdolność tworzy kopię zapisanej karty w exile i pozwala kontrolerowi tej zdolności odtworzyć (cast) tę kopię bez płacenia kosztu many. Kopię tworzy się i od razu odtwarza w trakcie rozwiązywania wyzwolonej zdolności; jeśli nie jest możliwe jej odtworzenie lub wybierzesz, żeby tego nie robić, kopia przepadnie przy następnych sprawdzeniach stanu. Jeśli stworzenie zostało przejęte przez innego gracza, to on kontroluje wyzwoloną zdolność i może tworzyć/odtwarzać kopie. Jeśli stworzenie opuści pole bitwy, karta wygnana przestaje być zapisana na nim, ale pozostaje w exile.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Zew Nightwinga. Tworzysz token 1/1 niebiesko-czarny Horror z flying. Decydujesz się użyć cipher i wygnasz kartę, zapisując ją na tym tokenie. Później, gdy token zada w walce obrażenia graczowi, jego kontroler może stworzyć kopię Zewu Nightwinga i odtworzyć ją za darmo.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Gatecrash (GTC)
Data wydania
2013-02-01
Rzadkość
Uncommon
Artysta
Adam Paquette
Mana value
4
Mana cost
{2}{U}{B}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
ef30a570-b988-42e8-8910-41fe39ffa260
Oracle ID
919d21ad-3d1e-4f80-8005-64e3f8bf64d1
Słowa kluczowe
Cipher
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
dimir
Obramowanie / znacznik
black / —
EDHREC rank
17 408
Penny rank
14 764
Multiverse IDs
366308
Arena ID
—
MTGO ID
47907
TCGplayer ID
67345
Cardmarket ID
259811
Illustration ID
9ad5a7d1-2e76-4e9d-a147-93ae59f8b5b0
Status obrazu
highres_scan

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

The copy of the card with cipher is created in and cast from exile.

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

You can exile Call of the Nightwing encoded on the Horror creature token it just created.

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