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Monastery Siege

FRF (Fate Reforged) · #43 · EN

Monastery Siege

Enchantment

As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
RzadkośćRare
PLN regular1,79 zł
PLN foil—
PLN etched—

Oblężenie Klasztoru (Monastery Siege)

Oczarowanie

Gdy to oczarowanie wchodzi na pole bitwy, wybierz Khanów lub Smoki.
• Khanowie — Na początku twojego etapu dobierania dobierz dodatkową kartę, a następnie odrzuć kartę.
• Smoki — Czary, które rzucają twoi przeciwnicy i które wskazują ciebie lub permanent, który kontrolujesz, kosztują {2} więcej do zagrania.

Jak działa karta?

Wybierz przy wejściu: Khanowie dają dodatkowy dobór i odrzucenie na etapie dobierania; Smoki sprawiają, że czary przeciwników celujące w ciebie lub twoje permanenty kosztują {2} więcej.

Gdy Oblężenie Klasztoru wchodzi na pole bitwy, wybierasz jedną z dwóch opcji: Khanowie lub Smoki. Jeśli wybierzesz Khanowie, na początku każdego twojego etapu dobierania dobierzesz dodatkową kartę, a potem odrzucisz kartę; nie zastępuje to twojego normalnego doboru. Jeśli wybierzesz Smoki, każdy czar rzucany przez przeciwnika, który wskazuje ciebie lub permanent przez ciebie kontrolowany, będzie kosztował o {2} więcej, przy czym koszt ten dodaje się raz na czar, niezależnie od liczby celów spełniających warunek.

Ważne interakcje

Częste pomyłki

Przykład

Wybrałeś Khanowie; w swoim etapie dobierania dobierasz najpierw normalną kartę, potem dodatkową, a następnie odrzucasz jedną kartę z ręki.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fate Reforged (FRF)
Data wydania
2015-01-23
Rzadkość
Rare
Artysta
Mark Winters
Mana value
3
Mana cost
{2}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
eef398b5-38f7-4a11-8fcf-d4e0d27267cf
Oracle ID
240a33a8-23a0-4cb2-a9fd-1a2a21966bb8
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 090
Penny rank
6 947
Multiverse IDs
391884
Arena ID
—
MTGO ID
55446
TCGplayer ID
95273
Cardmarket ID
271484
Illustration ID
3f85648b-bf5a-4c10-b60c-f2e3a8aee930
Status obrazu
highres_scan

The “Khans” ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card.

The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

The “Dragons” ability adds {2} per spell, not per target. It won’t cause a spell to cost more than {2} more to cast, even if that spell targets you and a permanent you control or more than one permanent you control.

Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.

Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

Pełny rekord źródłowy JSON
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