Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

MKM (Murders at Karlov Manor) · #76 · EN
Alley Assailant
Creature — Vampire Rogue
Disguise
When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
Wyjaśnienie po polsku
Alley Assailant
Stwór — Wampir Złodziej
Przebranie (Disguise)
Gdy ten stwór zostanie odwrócony na odkrytą, wskazany przeciwnik traci 3 punkty życia, a ty zyskujesz 3 punkty życia.
Jak działa karta?
Wchodzi przekręcony. Możesz zagrać zakrytą za jako 2/2 z ward
; zapłać koszt Przebrania, by ją odwrócić i zadać przeciwnikowi 3 obrażenia życiowe, odzyskując 3 życia.
Karta wchodzi na pole bitwy przekręcona, więc nie możesz jej od razu przetoczyć, jeśli trzeba. Możesz ją rzucić zakrytą za jako bezimienny stwór 2/2 z ward
dzięki Przebraniu (Disguise). W dowolnym momencie, gdy masz priorytet, możesz zapłacić koszt przebrania, aby odwrócić ją na odkrytą; odwrócenie nie używa stosu. Po odwróceniu wyzwala się efekt, który powoduje, że wskazany przeciwnik traci 3 życia, a ty zyskujesz 3 życia.
Ważne interakcje
- Przekręcenie lub odkręcenie permanentu nie zmienia jego stanu przekręcenia — karta pozostaje przekręcona lub odkręcona tak jak przed zmianą stron.
- Karta odgrywana zakryta jako 2/2 ma brak nazwy, koloru i kosztu many; to odrębna istota prawna niż karta odkryta.
- Odwrócenie zakrytego stwora przy użyciu Przebrania to specjalna czynność poza stosu, którą wykonujesz, gdy masz priorytet — nie można na nią odpowiedzieć.
Częste pomyłki
- Mylenie przekręcenia z odwróceniem: odwrócenie karty nie odkręca jej automatycznie ani nie przekręca.
- Sądzenie, że odwrócenie przy użyciu Przebrania trafia na stos lub że inni gracze mogą na to odpowiedzieć.
Przykład
Rzucasz kartę zakrytą za jako 2/2 z ward
; później, mając priorytet, płacisz
, odwracasz ją i przeciwnik traci 3 życia, a ty zyskujesz 3 życia.
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Common
- Artysta
- Warren Mahy
- Mana value
- 3
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- edf238c9-61de-4f3a-b82f-05af46e5e81b
- Oracle ID
- 57eba48e-87bd-4b54-8635-7348020f2ba4
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 25 360
- Penny rank
- —
- Multiverse IDs
- 646636
- Arena ID
- 88993
- MTGO ID
- 121634
- TCGplayer ID
- 534135
- Cardmarket ID
- 752491
- Illustration ID
- bb37d5db-35c1-4b92-8f4a-ea341009361f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
Pełny rekord źródłowy JSON
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"duel": "legal",
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"premodern": "not_legal",
"predh": "not_legal",
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