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Sunrise Cavalier

DBL (Innistrad: Double Feature) · #244 · EN

Sunrise Cavalier

Creature — Human Knight

Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
"Like us, the morning fights for survival."
RzadkośćUncommon
PLN regular0,31 zł
PLN foil1,22 zł
PLN etched—

Kawaler świtu (Sunrise Cavalier)

Stwór — Człowiek Rycerz

Tratowanie (Trample), Pośpiech (Haste)
Jeśli nie jest ani dzień, ani noc, staje się dniem w momencie, gdy ten stwór wchodzi na pole bitwy.
Za każdym razem, gdy dzień staje się nocą lub noc staje się dniem, połóż znacznik +1/+1 na wskazanym przez ciebie stworze.

Jak działa karta?

Stwór z Tratowaniem (Trample) i Pośpiechem (Haste). Jeśli gra nie jest ani dniem, ani nocą, stanie się dniem, gdy wejdzie; zmiany dnia/nocy dają znaczniki +1/+1 na twoim stworze.

Karta ma Tratowanie (Trample) i Pośpiech (Haste). Jeśli gra jest w stanie „ani dzień, ani noc” w momencie wejścia tej karty na pole bitwy, wówczas gra staje się dniem natychmiast, gdy ten stwór wchodzi. Zdarzenie „Za każdym razem, gdy dzień staje się nocą lub noc staje się dniem” daje jeden znacznik +1/+1 na wskazanym przez ciebie stworze, ale to zdarzenie wywołuje się tylko wtedy, gdy został już wcześniej dzień lub noc i następuje przejście na przeciwny stan — nie z powodu pierwszego ustanowienia dnia/nocy.

Ważne interakcje

Częste pomyłki

Przykład

Jeżeli w grze jest ani dzień, ani noc i zagram Kawalera świtu, gra stanie się dniem w momencie wejścia; jednak za to przejście nie dostaniesz znacznika, bo nie było wcześniej dnia ani nocy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Uncommon
Artysta
John Di Giovanni
Mana value
3
Mana cost
{1}{R}{W}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
ec8352a3-9dbd-432a-89c5-c276d2349a69
Oracle ID
0718ea67-ced3-46bc-9164-8841e6bd73ae
Słowa kluczowe
Haste, Trample
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
inverted
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
26 919
Penny rank
7 809
Multiverse IDs
—
Arena ID
—
MTGO ID
96776
TCGplayer ID
255716
Cardmarket ID
585024
Illustration ID
a6dcfa87-cc41-400a-8208-01ac73e2b9ee
Status obrazu
highres_scan

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Pełny rekord źródłowy JSON
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