Virtue of Loyalty
Enchantment

WOE (Wilds of Eldraine) · #38 · EN
Enchantment // Instant — Adventure
Strony karty
Enchantment
Instant — Adventure
Wyjaśnienie po polsku
Enchantment // Instant — Adventure
Ardenvale Fealty to część Adventure: zagrasz ją jako instant używając tylko jej alternatywnych cech. Jeśli ten instant rozwiąże się, karta zostanie wyeksilowana i możesz potem z exile zagrać stronę permanent (Virtue of Loyalty) — pamiętaj jednak, że granie permanentu podlega normalnym ograniczeniom czasowym. Jeśli instant nie rozwiąże się, nie dostajesz tej opcji.
Ta karta to karta z Adventure — jedna strona to permanent (Enchantment: Virtue of Loyalty), druga to instant (Adventure: Ardenvale Fealty). Zasady Adventure znacząco wpływają na to, jak działają jej obie części:
- Gdy zagrasz stronę Adventure (Ardenvale Fealty) jako czar instant, traktujesz ją wyłącznie jako ten instant — używasz tylko jego alternatywnych cech (kolor, koszt many, nazwa, typ). Jeśli ten instant rozwiąże się, zamiast trafić na cmentarz zostanie wyeksilowany. Dopóki pozostaje w exile, jego kontroler może zagrać drugą stronę karty (Virtue of Loyalty) jako permanent.
- Aby potem zagrać stronę permanent (Virtue of Loyalty) z exile, musisz nadal spełnić zwykłe warunki zagrania permanentu — na przykład zwykle możesz to zrobić tylko w swojej głównej fazie, gdy stos jest pusty (chyba że jakaś inna zasada/efekt pozwala inaczej).
- Jeśli instant Adventure nie rozwiąże się (zostanie skontrowany lub straci targety i nie rozwiąże się), karta nie zostanie wyeksilowana i nie dostaniesz pozwolenia, by później zagrać stronę permanent.
- Kopie Adventure oraz karty, które stały się kopią obiektu z Adventure, też mają Adventure, ale tylko rzeczywisty egzemplarz będący kartą w strefach innych niż stos daje możliwość późniejszego zagrania strony permanent; kopie tworzone na stosie rozwiążą się zgodnie z normalnymi zasadami kopiowania i nie staną się permanentami po rozwiązaniu.
- Jeżeli jakiś efekt pozwala ci wybierać nazwę karty, możesz wybrać nazwę alternatywną (nazwę Adventure) i liczy się tylko ta nazwa, gdy sprawdzasz zgodność.
Te rulings dotyczą wyłącznie mechaniki Adventure i nie wprowadzają dodatkowych interakcji poza tymi wymienionymi tutaj.
Przykład: Zagrasz Ardenvale Fealty jako instant. Gdy rozwiąże się i nie zostanie skontrowany, wyeksiluje się zamiast iść na cmentarz. W dowolnym późniejszym momencie (gdy możesz zagrywać enchantmenty jako permanenty, zwykle w głównej fazie przy pustym stosie) możesz zagrać Virtue of Loyalty z exile. Jeśli zamiast tego Ardenvale Fealty zostanie skontrowany, karta nie trafi do exile i nie będziesz mógł zagrać Virtue of Loyalty.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
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Rulings
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
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