If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou's second ability or Adarkar Valkyrie's delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead.

FRF (Fate Reforged) · #36 · EN
Jeskai Infiltrator
Creature — Human Monk
When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Wyjaśnienie po polsku
Infiltrator Jeskai (Jeskai Infiltrator)
Stwór — Człowiek Mnich
Gdy ten stwór zada obrażenia bojowe graczowi, wygnaj go oraz górną kartę swojej biblioteki do zakrytej puli, potasuj tę pulę, a następnie ukaż te karty (Ukazanie (Manifest)). (Aby ukazać kartę (Ukazanie (Manifest)), połóż ją na polu bitwy zakrytą jako stwór 2/2. Odwróć ją na stronę do góry w dowolnym momencie, płacąc jej koszt many, jeśli jest kartą stwora.)
Jak działa karta?
Ten stwór jest niezablokowalny, gdy nie kontrolujesz innych stworów; po zadaniu obrażeń wygnaj go i górną kartę biblioteki, potasuj pulę i ukaż te karty (Ukazanie (Manifest)).
To prosty stwór, który jest nieuchwytny, jeśli nie masz innych stworów, i zamienia się w zakryte żetony z biblioteki po zadaniu obrażeń graczowi. Gdy zada obrażenia w walce, wygnaj go oraz górną kartę biblioteki do zakrytej puli, potasuj ją, a potem ukaż te karty (Ukazanie (Manifest)). Zakryte karty będą 2/2 i możesz je odwrócić, płacąc koszt many, jeśli są kartami stwora.
Ważne interakcje
- Jeśli Jeskai Infiltrator nie jest na polu bitwy, gdy rozwiązuje się jego wyzwalająca zdolność, ukażesz tylko górną kartę swojej biblioteki (wygnanie Infiltratora nie nastąpi).
- Po wygnaniu Infiltratora i górnej karty biblioteki karty są umieszczane w zakrytej pulіi, którą należy potasować, by przeciwnicy nie wiedzieli, która karta jest którą.
- Gdy odkrywany jest kartą pokazującą się lub gdy zakryty permanent opuszcza pole bitwy, musisz go ujawnić; właściciel karty jest zawsze publiczną informacją.
Częste pomyłki
- Mylenie "dopóki nie kontrolujesz żadnych innych stworów" — niektórzy gracze myślą, że stwór jest zablokowalny, dopóki masz inne stworу; w rzeczywistości jest niezablokowalny, dopóki NIE masz żadnych innych stworów.
- Próba odwrócenia ukazanego stwora jako akcji na stosie — odwracanie ukazanych stworów to specjalna akcja, która nie używa stosu i nie może być na nią odpowiedziane.
Przykład
Atakujesz samym Infiltratorem Jeskai i zadaje obrażenia przeciwnikowi; wygnaj Infiltratora i górną kartę biblioteki, potasuj pulę i ukaż karty, tworząc zakryte 2/2 stwory.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Fate Reforged (FRF)
- Data wydania
- 2015-01-23
- Rzadkość
- Rare
- Artysta
- Cynthia Sheppard
- Mana value
- 3
- Mana cost
- Power / Toughness
- 2 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- ea15d083-551b-4c13-92ad-3fc2d5414ab3
- Oracle ID
- 39b359c1-48b8-43a7-b972-54764eadd2c7
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- jeskai
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 19 363
- Penny rank
- 17 357
- Multiverse IDs
- 391862
- Arena ID
- —
- MTGO ID
- 55406
- TCGplayer ID
- 95255
- Cardmarket ID
- 271477
- Illustration ID
- 1eff915b-ec81-4f0b-9e6f-8bcb7d7bac59
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on).
The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that's a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect instructs you to do so.
If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
Because face-down creatures don't have a name, they can't have the same name as any other creature or share any creature types with any other creature, even another face-down creature.
Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can't be turned face down.
The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
If Jeskai Infiltrator isn't on the battlefield as its triggered ability resolves, you'll manifest just the top card of your library.
If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
If you manifest a card owned by an opponent and you leave the game, that card is exiled.
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
A card's owner is public information at all times. If the two cards you exile are owned by different players (perhaps because you gained control of a Jeskai Infiltrator owned by your opponent), which card is which is no longer hidden from your opponent. That player will know which face-down creature they own.
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
The pile is shuffled to disguise from your opponents which manifested creature is which. After you manifest the cards, you can look at them.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
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