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Heliod, God of the Sun

THS (Theros) · #17 · EN

Heliod, God of the Sun

Legendary Enchantment Creature — God

Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
RzadkośćMythic
PLN regular11,19 zł
PLN foil26,05 zł
PLN etched—

Heliod, Bóg Słońca (Heliod, God of the Sun)

Legendarna Enchantment Creature — God

Niezniszczalny
Dopóki twoje oddanie bieli jest mniejsze niż pięć, Heliod nie jest istotą. (Każde {W} w kosztach many permanentów, które kontrolujesz, liczy się do twojego oddania bieli.)
Inne istoty, które kontrolujesz, mają vigilance.
{2}{W}{W}: Stwórz token istoty-enchantmentu Kleryka 2/1 koloru białego.

Jak działa karta?

Heliod jest legendarnym enchantmentem, który może być też istotą, jeśli twoje oddanie bieli (suma symboli {W} w kosztach many twoich permanentów) wynosi co najmniej 5. Daje innym twoim istotom vigilance i może za {2}{W}{W} stworzyć 2/1 biały token Cleric, który jest enchantmentem i istotą. Nie da się go zniszczyć przez efekty „destroy”.

Indestructible — Nie da się go zniszczyć przez efekty „destroy” (np. „Destroy target creature”); nadal może zostać usunięty z gry innymi sposobami (np. exil, -X/-X redukujące jego toughness do 0, state-based actions).
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) — Dopóki twoje oddanie bieli (devotion to white) jest mniejsze niż pięć, Heliod nie jest istotą. Oddanie liczy się jako suma symboli {W} w kosztach many wszystkich permanentów, które kontrolujesz. Ta zmiana typu działa tylko, gdy Heliod jest na polu bitwy; na stosie i w innych strefach jest kartą istoty. Jeśli Heliod przestanie być istotą (bo oddanie <5), traci typ „creature” i typ istoty „God”, lecz pozostaje legendarnym enchantmentem. Jego zdolności nadal działają, o ile jest na polu bitwy, nawet gdy nie jest istotą.
Other creatures you control have vigilance. — Inne istoty, które kontrolujesz, mają vigilance (nie tapują, gdy atakują). To dotyczy tylko innych istot — jeśli Heliod jest istotą, on sam nie daje sobie vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. — Zapłać {2}{W}{W}, aby stworzyć token będący białym Klerykiem (Cleric) o mocy 2 i toughness 1, który jest zarówno enchantmentem, jak i istotą.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Kontrolujesz Helioda oraz dwa Plains (łącznie masz co najmniej dwa symbole {W} w kosztach: Plains to karty bez kosztu many, więc nie liczą się; ważne są mana costs permanentów — Many podstawowych lądów mają koszt mana 0, więc nie dodają oddania). Musisz policzyć sumę symboli {W} w mana cost każdego permanenta. Jeśli suma jest mniejsza niż 5, Heliod NIE będzie istotą. Przykład 2: Jeśli masz na polu inne istoty, wszystkie one mają vigilance dzięki Heliodowi (nawet jeśli on sam nie jest istotą).

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Set
Theros (THS)
Data wydania
2013-09-27
Rzadkość
Mythic
Artysta
Jaime Jones
Mana value
4
Mana cost
{3}{W}
Power / Toughness
5 / 6
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
e90d01c9-e76e-42ff-b0fa-8b6786242aae
Oracle ID
4ea488b2-5ba0-4565-b928-570c8e03b926
Słowa kluczowe
Indestructible
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
enchantment
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
3 430
Penny rank
5 164
Multiverse IDs
373524
Arena ID
—
MTGO ID
50302
TCGplayer ID
71000
Cardmarket ID
264025
Illustration ID
f9e5b877-57ed-43a9-86f6-97dd56788a83
Status obrazu
highres_scan

As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

Counters put on a God remain on it while it's not a creature, even if they have no effect.

If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

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