If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.

SLD (Secret Lair Drop) · #2208 · EN
World at War
Sorcery
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Wyjaśnienie po polsku
Wojna totalna (World at War)
Czar
Odbicie (Rebound) (Jeśli rzuciłeś ten czar z ręki, wygnaj go, gdy się rozwiązuje. Na początku swojej następnej fazy utrzymania możesz zagrać tę kartę z wygnania nie płacąc jej kosztu many.)
Jak działa karta?
Tworzy dodatkową fazę walki i dodatkową fazę główną po drugiej fazie głównej; na początku tej walki odkręca wszystkie stwory, które atakowały w tej turze. Ma Odbicie (możesz ją zagrać ponownie z wygnania na początku następnej fazy utrzymania).
Ten sorcery tworzy dodatkową fazę walki i dodatkową fazę główną po drugiej fazie głównej tej tury. Na początku tej nowej fazy walki odkręca wszystkie stwory, które w tej turze atakowały, dzięki czemu mogą ponownie atakować lub być użyte do innych efektów wymagających odkręconych stworów. Jeśli zagrałeś tę kartę z ręki, Odbicie (Rebound) wygnaje ją po rozwiązaniu; na początku swojej następnej fazy utrzymania możesz ją zagrać z wygnania nie płacąc kosztu many. Jeśli karta z Odbiciem została rzucona nie z ręki, Odbicie nie zadziała.
Ważne interakcje
- Jeśli rzucisz tę kartę z ręki i zostanie wygnana przez Odbicie, na początku następnej fazy utrzymania możesz ją zagrać z wygnania bez płacenia kosztu many.
- Efekt odkręcania dotyczy wszystkich stworów, które atakowały w tej turze, niezależnie od tego, w której fazie walki atakowały i kto nimi kontroluje.
- Jeśli Odbicie nie dotyczy (np. zagrano kartę nie z ręki), efekt Odbicia nie wystąpi.
Częste pomyłki
- Mylenie momentu odkręcania — stwory nie odkręcają się w chwili rozwiązania czaru, lecz na początku nowej fazy walki stworzonej przez ten czar.
- Zakładanie, że Odbicie zadziała, jeśli karta została rzucona spoza ręki — Odbicie działa tylko gdy karta została rzucona z ręki.
Przykład
Zagrasz tę kartę w drugiej fazie głównej; po jej rozwiązaniu nastąpi dodatkowa faza walki, podczas której twoje stwory, które wcześniej atakowały, zostaną odkręcone i możesz nimi atakować ponownie.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Secret Lair Drop (SLD)
- Data wydania
- 2025-10-27
- Rzadkość
- Rare
- Artysta
- Lie Setiawan
- Mana value
- 5
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- e8673f2b-151b-4545-aae2-96efc6442ea5
- Oracle ID
- 02a8a5cc-62ce-4ae5-aa7d-760124af7d7b
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Rebound
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Reprint
- Efekty ramki
- inverted
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- borderless / triangle
Identyfikatory i rankingi
- EDHREC rank
- 3 254
- Penny rank
- 11 728
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 658471
- Cardmarket ID
- 857511
- Illustration ID
- 3df9f7a7-15fa-49dd-bcd4-2dcd5b8009a0
- Status obrazu
- lowres
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Unlike other similar cards (such as Relentless Assault), World at War doesn’t untap the creatures that have attacked this turn when it resolves. Rather, those creatures untap when the new combat phase created by the spell begins. All creatures that attacked this turn untap, regardless of which combat phase they attacked in (if there have been more than one) or who controls them (if you’re playing a Two-Headed Giant game, for example).
You don’t have to attack with any creatures during the new combat phase.
If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
Multiple World at War effects are cumulative, as long as they’re cast early enough. The first one modifies the turn structure to this: beginning phase, precombat main phase, combat phase, postcombat main phase, [new combat phase], [new postcombat main phase], ending phase. Each subsequent one inserts another combat phase and main phase into the turn after the original postcombat main phase and before the newest combat phase.
If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
Rebound will have no effect on copies of spells because you don’t cast them from your hand.
If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
As long as World at War resolves before the first postcombat main phase of a turn ends, it will have its full effect. That will happen in most cases, since it’s a sorcery (meaning it’s probably cast during the first or second main phase of a turn), and it has rebound (meaning it’ll be cast during your upkeep). If, however, it’s cast later than that, it won’t create any new phases. For example, if one World at War creates a second combat phase and a third main phase in a turn, then a second World at War is cast during that third main phase, no additional phases are created. The rebound effect still works, though.
Pełny rekord źródłowy JSON
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