If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

MKM (Murders at Karlov Manor) · #65 · EN
Mistway Spy
Creature — Merfolk Detective
Disguise
When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
Wyjaśnienie po polsku
Szpieg z Mglej Drogi (Mistway Spy)
Stworzenie — Merfolk Detektyw
Disguise
Gdy to stworzenie zostanie odsłonięte, do końca tury za każdym razem, gdy stworzenie, które kontrolujesz, zada obrażenia bojowe graczowi, zbadź.
Jak działa karta?
Szpieg ma Latający i Disguise . Możesz rzucić go zakrytego za
jako 2/2 z ward
. W dowolnym momencie możesz odsłonić, płacąc
. Po odsłonięciu, do końca tury: za każde obrażenia bojowe, które zada twoje stworzenie graczowi, zbadujesz (stworzy się token Clue).
Oracle: "Flying
Disguise (You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate." Tłumaczenie i objaśnienia: - Flying = Latający. - Disguise = Disguise
(możesz rzucić tę kartę zakrytą za
jako 2/2 z ward
. Odsłoń ją w dowolnym momencie, płacąc koszt disguise). Disguise to alternatywny sposób rzucenia karty jako zakrytej i możliwość odsłonięcia jej później. - Face-down spell/creature: kiedy kartę zagrywasz zakrytą za
, staje się ona 2/2 z ward
, nie ma nazwy, koszty many ani typów, jest bezkolorowa i ma wartość many 0. - Odsłonięcie (turn face up) to specjalna akcja: robisz to, ujawniając koszt disguise i płacąc go; nie używa stacku i nie może być na nie odpowiedziane. Tylko permanent zakryty można odsłonić tą metodą; zakryty czar na stosie nie. - Gdy to stworzenie zostanie odsłonięte, aż do końca tury: za każdym razem, gdy dowolne stworzenie, które kontrolujesz, zada obrażenia bojowe graczowi, investigate — tworzysz token Clue (artefakt) i możesz po nim wykonać akcję aktywowaną tego tokenu (sacrifice: draw card). - Odsłonięcie nie zmienia stanu tapped/untapped obiektu i nie powoduje wejścia na pole bitwy, więc nie wywoła efektów "gdy wchodzi na pole bitwy". - Jeśli stworzenie straci zdolności będące disguise, nie będziesz mógł go odsłonić poprzez disguise, bo nie będzie miało już tej zdolności/ kosztu. - Musisz móc odróżnić swoje karty zakryte od innych i zachować ich kolejność wejścia na pole bitwy.
Ważne interakcje
- Disguise — możesz rzucić tę kartę zakrytą za
jako 2/2 z ward
; później w dowolnym momencie, kiedy masz priorytet, odsłoń ją, płacąc koszt disguise
. Odsłonięcie to specjalna akcja, nie używa stacku i nie może być odpowiedziane.
- Gdy stworzenie zostanie odsłonięte (turned face up), do końca tury za każdym razem, gdy stworzenie, które kontrolujesz, zada obrażenia bojowe graczowi, zbadujesz (create a Clue token).
- Face-down stworzenie rzucane za disguise jest 2/2 z ward
, bez nazwy, kosztu many ani typów stworzenia; jest bezkolorowe i ma wartość many 0. Po odsłonięciu staje się normalną kartą Mistway Spy z tekstem oracle.
- Odsłonięcie nie zmienia, czy permanent jest tapped/untapped, nie powoduje wejścia na pole bitwy ponownie i nie wyzwala enters-the-battlefield efektów.
- Clue to typ artefaktu; "zbadanie" tworzy token Clue (artefakt). Ruchy dotyczące Clue (np. sacrificia) traktują każdy Clue artefakt, nie tylko tokeny.)
Częste pomyłki
- Odsłonięcie używając disguise nie działa przez stack i nie może być odpowiedziane — nie próbuj stawiać tego na stosie.
- Nie myl Clue (typ artefaktu) z innymi rodzajami permanentów; investigate tworzy token Clue (artefakt).
- Rzucenie zakrytego nie daje karcie nazwy ani typów — to 2/2 bez nazwy dopóki nie odsłonisz.
- Odsłonięcie nie wywołuje efektów "gdy wchodzi na pole bitwy" i nie zmienia tapped/untapped stanu.
Przykład
Przykład: Rzucasz Szpiega z Mglej Drogi zakrytego za . Jest to 2/2 z ward
. W swojej głównej fazie, mając priorytet, odsłaniasz go, płacąc
. Odsłonięcie daje efekt: do końca tury za każdym razem, gdy twoje stworzenie zada obrażenia bojowe graczowi, tworzysz Clue token.
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Uncommon
- Artysta
- Andrew Mar
- Mana value
- 1
- Mana cost
- Power / Toughness
- 1 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- e8578839-046f-4afd-a0e7-4737ded9e6eb
- Oracle ID
- 87ccb151-a948-4e5a-878b-0d46c921a2b7
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Investigate, Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, arena, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 18 997
- Penny rank
- 6 103
- Multiverse IDs
- 646627
- Arena ID
- 88984
- MTGO ID
- 121616
- TCGplayer ID
- 534134
- Cardmarket ID
- 751849
- Illustration ID
- 362d7798-7870-4597-b68b-5f446d268928
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
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