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Mistway Spy

MKM (Murders at Karlov Manor) · #65 · EN

Mistway Spy

Creature — Merfolk Detective

Flying
Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
RzadkośćUncommon
PLN regular0,22 zł
PLN foil0,92 zł
PLN etched—

Szpieg z Mglej Drogi (Mistway Spy)

Stworzenie — Merfolk Detektyw

Latający
Disguise {1}{U} (Możesz rzucić tę kartę zakrytą za {3} jako stworzenie 2/2 z ward {2}. Odsłoń je w dowolnym momencie, płacąc koszt disguise.)
Gdy to stworzenie zostanie odsłonięte, do końca tury za każdym razem, gdy stworzenie, które kontrolujesz, zada obrażenia bojowe graczowi, zbadź.

Jak działa karta?

Szpieg ma Latający i Disguise {1}{U}. Możesz rzucić go zakrytego za {3} jako 2/2 z ward {2}. W dowolnym momencie możesz odsłonić, płacąc {1}{U}. Po odsłonięciu, do końca tury: za każde obrażenia bojowe, które zada twoje stworzenie graczowi, zbadujesz (stworzy się token Clue).

Oracle: "Flying
Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate." Tłumaczenie i objaśnienia: - Flying = Latający. - Disguise {1}{U} = Disguise {1}{U} (możesz rzucić tę kartę zakrytą za {3} jako 2/2 z ward {2}. Odsłoń ją w dowolnym momencie, płacąc koszt disguise). Disguise to alternatywny sposób rzucenia karty jako zakrytej i możliwość odsłonięcia jej później. - Face-down spell/creature: kiedy kartę zagrywasz zakrytą za {3}, staje się ona 2/2 z ward {2}, nie ma nazwy, koszty many ani typów, jest bezkolorowa i ma wartość many 0. - Odsłonięcie (turn face up) to specjalna akcja: robisz to, ujawniając koszt disguise i płacąc go; nie używa stacku i nie może być na nie odpowiedziane. Tylko permanent zakryty można odsłonić tą metodą; zakryty czar na stosie nie. - Gdy to stworzenie zostanie odsłonięte, aż do końca tury: za każdym razem, gdy dowolne stworzenie, które kontrolujesz, zada obrażenia bojowe graczowi, investigate — tworzysz token Clue (artefakt) i możesz po nim wykonać akcję aktywowaną tego tokenu (sacrifice: draw card). - Odsłonięcie nie zmienia stanu tapped/untapped obiektu i nie powoduje wejścia na pole bitwy, więc nie wywoła efektów "gdy wchodzi na pole bitwy". - Jeśli stworzenie straci zdolności będące disguise, nie będziesz mógł go odsłonić poprzez disguise, bo nie będzie miało już tej zdolności/ kosztu. - Musisz móc odróżnić swoje karty zakryte od innych i zachować ich kolejność wejścia na pole bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Szpiega z Mglej Drogi zakrytego za {3}. Jest to 2/2 z ward {2}. W swojej głównej fazie, mając priorytet, odsłaniasz go, płacąc {1}{U}. Odsłonięcie daje efekt: do końca tury za każdym razem, gdy twoje stworzenie zada obrażenia bojowe graczowi, tworzysz Clue token.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Andrew Mar
Mana value
1
Mana cost
{U}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
e8578839-046f-4afd-a0e7-4737ded9e6eb
Oracle ID
87ccb151-a948-4e5a-878b-0d46c921a2b7
Słowa kluczowe
Flying, Investigate, Disguise
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 997
Penny rank
6 103
Multiverse IDs
646627
Arena ID
88984
MTGO ID
121616
TCGplayer ID
534134
Cardmarket ID
751849
Illustration ID
362d7798-7870-4597-b68b-5f446d268928
Status obrazu
highres_scan

If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

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