
Startled Awake
Sorcery
{3}{U}{U}: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.

SOI (Shadows over Innistrad) · #88 · EN
Sorcery // Creature — Nightmare
Strony karty

Sorcery

Creature — Nightmare
Wyjaśnienie po polsku
Zaklęcie // Stworzenie — Nightmare
Karta dwustronna: lewa strona to zaklęcie (Startled Awake), prawa to stworzenie (Persistent Nightmare). Sorcery nie może być umieszczone na polu bitwy. Jeśli Persistent Nightmare jest eksilowane i potem instrukcja każe je zwrócić, pozostanie w eksilu odsłonięte, chyba że efekt wyraźnie kazałby je zwrócić przekształcone. Instrukcja transformacji Persistent Nightmare jest ignorowana. Dodatkowe rulingi dotyczą zachowania przy 0 lub mniej siły i działania skulk przy wyborze blokerów.
Startled Awake // Persistent Nightmare to karta dwustronna: lewa strona to sorcery (Startled Awake), prawa strona to stworzenie — Nightmare (Persistent Nightmare). Jako sorcery, Startled Awake rozwiązuje się tylko podczas twojej głównej fazy, kiedy stos jest pusty. Nie można położyć sorcery bezpośrednio na pole bitwy. Jeśli jakiś efekt eksiluje Persistent Nightmare i potem instruuje, by zwrócić je na pole bitwy, pozostanie ono odsłonięte w eksilu, chyba że efekt wyraźnie nakazuje umieścić je na polu bitwy przekształcone — wtedy wróci jako Persistent Nightmare. Każde polecenie „transformuj Persistent Nightmare” jest ignorowane, bo permanent nie może się przekształcić w sorcery.
Przykład: Jeśli zagrane zostanie Startled Awake, rozwiązuje się jako zaklęcie. Jeśli jakiś efekt miałby wyeksilować Persistent Nightmare i potem kazać ci je zwrócić na pole bitwy, to zamiast wracać na pole bitwy jako zaklęcie, zostanie w eksilu odsłonięte; tylko efekt mówiący "umieść na polu bitwy przekształcone" sprawi, że wróci jako Persistent Nightmare.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.
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"legacy": "legal",
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