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Skymarcher Aspirant

PLST (The List) · #RIX-21 · EN

Skymarcher Aspirant

Creature — Vampire Soldier

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has flying as long as you have the city's blessing.
"I was born to glory."
RzadkośćUncommon
PLN regular0,70 zł
PLN foil—
PLN etched—

Aspirant Powietrzny (Skymarcher Aspirant)

Stwór — Wampir Żołnierz

Wspięcie (Ascend) (Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry.)
Ten stwór ma Latanie (Flying), dopóki masz błogosławieństwo miasta.

Jak działa karta?

Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta; mając je, ten stwór ma Latanie.

Karta ma zdolność Wspięcie (Ascend): jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry. Dopóki masz to błogosławieństwo miasta, ten stwór ma Latanie. Zdobycze błogosławieństwa są trwałe nawet jeśli potem stracisz część permanentów; samo błogosławieństwo nie jest permanentem i nie może zostać usunięte.

Ważne interakcje

Częste pomyłki

Przykład

Masz dziewięć permanentów i zagrywasz land; gdy ten land wejdzie na pole bitwy, stajesz się dziesiątym permanentem i otrzymujesz błogosławieństwo miasta, więc Aspirant Powietrzny zyskuje Latanie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The List (PLST)
Data wydania
2019-11-07
Rzadkość
Uncommon
Artysta
Winona Nelson
Mana value
1
Mana cost
{W}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
e5d3a158-659e-4d25-ae73-54b566521e8b
Oracle ID
0b6db929-1b6a-4372-8146-aa047258b552
Słowa kluczowe
Ascend
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 662
Penny rank
4 904
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
203333
Cardmarket ID
416511
Illustration ID
e196c2dd-50ce-4034-b1e0-8c1326bb7507
Status obrazu
highres_scan

Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

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