A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

KTK (Khans of Tarkir) · #47 · EN
Monastery Flock
Creature — Bird
Morph
"The arrow strikes one bird down, but the flock remains."
—Jeskai teaching
Wyjaśnienie po polsku
Stado klasztorne (Monastery Flock)
Stwór — Ptak
Metamorfoza (Morph)
Jak działa karta?
Stwór z Obrońcą (Defender) i Latanie (Flying) z opcją Metamorfozy; możesz zagrać go zakryte jako 2/2 za i odkryć, płacąc
.
To 2/2 na polu bitwy tylko wtedy, gdy zagrasz je zakryte za (metoda Metamorfozy). Ma Obrońcę (Defender) i Latanie (Flying) jako umiejętności normalnie; możesz zapłacić koszt Metamorfozy
, aby odkryć kartę i przywrócić jej oryginalne cechy. Przekręcanie stwora twarzą do góry nie używa stosu i nie wyzwala efektów „wchodzenia na pole bitwy”. Zakryty rzut ma wartość many 0 i jest bezkolorowy.
Ważne interakcje
- Przekręcenie stwora twarzą do góry (odkrycie metamorfozy) jest szczególną akcją, nie używa stosu i nie może być na nie odpowiedziane.
- Odkrycie nie powoduje ponownego wchodzenia na pole bitwy — zdolności „gdy wchodzi na pole bitew” się nie wyzwalają; to ten sam permanent, tylko zmienia cechy.
- Jeśli zakryty atakujący stwór zostanie odkryty, pozostaje atakujący nawet jeśli zyska Obrońcę (Defender); jeśli odkryjesz go przed deklaracją blokerów, tylko stwory z Latanie (Flying) lub zasięgiem będą go blokować.
Częste pomyłki
- Mylenie odkrycia z użyciem stosu — odkrycie nie używa stosu i nie może być na nie odpowiedziane.
- Sądzenie, że odkrycie powoduje wejście na pole bitwy na nowo lub odłącza Aury i Equipment — to ten sam permanent i pozostają one przy nim.
Przykład
Zagrałeś tę kartę zakrytą za jako 2/2; w swojej turze zapłaciłeś
, by odkryć ją — teraz ma swoją nazwę, koszty i Latanie (Flying).
Dane wydruku
- Set
Khans of Tarkir (KTK)
- Data wydania
- 2014-09-26
- Rzadkość
- Common
- Artysta
- John Avon
- Mana value
- 3
- Mana cost
- Power / Toughness
- 0 / 5
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- e53c0e50-4b0b-43d8-80c0-2c216722c87a
- Oracle ID
- fd05f23e-8974-445d-9059-d706a3740d89
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Morph, Defender
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 20 671
- Penny rank
- 13 796
- Multiverse IDs
- 386607
- Arena ID
- 58031
- MTGO ID
- 54290
- TCGplayer ID
- 93279
- Cardmarket ID
- 269452
- Illustration ID
- 6d7b312b-bc93-489d-a86d-4cdbd4418af2
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
If an attacking face-down Monastery Flock is turned face up, it will continue to be attacking even though it will have defender. If it's turned face up before blockers are declared, then creatures without flying or reach won't be able to block it.
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
Pełny rekord źródłowy JSON
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