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Variable Chaser // Arc of Fortune

FRA (Reality Fracture) · #47 · EN

Variable Chaser // Arc of Fortune

Creature — Human Wizard // Sorcery

RzadkośćRare
PLN regular0,09 zł
PLN foil1,01 zł
PLN etched—

Variable Chaser

Creature — Human Wizard

Flying, prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Arc of Fortune

Sorcery

Each player may discard their hand and draw seven cards.

Variable Chaser // Arc of Fortune

Creature — Human Wizard // Sorcery

(Brak podanego tekstu Oracle dla obu połówek.)

Jak działa karta?

Kiedy stworzenie zostaje przygotowane (prepared), tworzona jest kopia jego prepare spell na wygnaniu, którą tylko obecny kontroler może rzucić. Rzucenie tej kopii cofa prepared. Kopia na wygnaniu ma podstawowe cechy oryginalnego zaklęcia i nie zmienia ich, nawet jeśli powiązane stworzenie zmienia cechy.

Ogólna idea: karta to split card z dwiema połowami — częścią stwora (Variable Chaser) i częścią sorcery (Arc of Fortune). Tekst Oracle nie jest podany, ale rulings opisują mechanikę "prepared" i kopii "prepare spell" umieszczanej na wygnaniu, więc tłumaczenie i wyjaśnienia odnoszą się do tej mechaniki. Kluczowe punkty: — Kiedy stworzenie staje się prepared, jego kontroler tworzy w wygnaniu kopię zaklęcia, które je przygotowało (prepare spell). Ta kopia istnieje dopóki stworzenie jest na polu bitwy i jest prepared. — Tylko aktualny kontroler tej przygotowanej karty może rzucić kopię z wygnania; gdy ją rzuci, stworzenie przestaje być prepared. — Kopie na wygnaniu zachowują cechy zaklęcia w swojej podstawowej formie (kolor, typ, koszt), nawet jeśli związane stworzenie ma zmienione cechy. — Jeżeli kopia zaklęcia ma cele i nie ma legalnych celów przy rozwiązywaniu, nie rozwiąże się, a przygotowanie nie zostanie przywrócone (ponieważ kopia została rzucona). — Jeśli stworzenie przestaje być prepared (np. przez efekt), kopia na wygnaniu znika. — Przygotowanie nie może wystąpić dla stworzenia, które nie ma prepare spell; stworzenie nie może być prepared więcej niż raz równocześnie.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Twoje stworzenie staje się prepared przez efekt. Tworzysz kopię odpowiedniego zaklęcia na wygnaniu. Dopóki stworzenie jest prepared i na polu bitwy, możesz w dowolnym momencie (gdy masz prawo rzucać zaklęcia) rzucić tę kopię z wygnania; gdy to zrobisz, stworzenie przestaje być prepared. Jeśli później efekt zniszczy to przygotowanie, kopia z wygnania znika.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Reality Fracture (FRA)
Data wydania
2026-10-02
Rzadkość
Rare
Artysta
Kai Carpenter
Mana value
3
Mana cost
{2}{U} // {2}{U}
Power / Toughness
2 / 3
Layout / frame
prepare / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
e3afedb1-bf9d-4e31-9700-433514cc29b1
Oracle ID
67c603cc-ad66-4a1c-8386-5901c9c01bfb
Słowa kluczowe
Flying, Prowess, Prepared
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
16 379
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
155800
TCGplayer ID
717482
Cardmarket ID
909540
Illustration ID
17c469cd-e0d9-4c49-898a-29a8eb5db4e7
Status obrazu
highres_scan

If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

Preparation cards can be cast only with their base characteristics.

Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.

If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").

If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

A creature without a prepare spell can't become prepared.

If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.

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