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Summon: Esper Valigarmanda

FIC (Final Fantasy Commander) · #198 · EN

Summon: Esper Valigarmanda

Enchantment Creature — Saga Drake

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
RzadkośćRare
PLN regular16,43 zł
PLN foil21,50 zł
PLN etched—

Przywołanie: Esper Valigarmanda (Summon: Esper Valigarmanda)

Zaklęcie stwór — Saga Smok

(Gdy ta Saga wchodzi i po twoim etapie dobierania, dodaj znacznik lore. Po IV poświęć ją.)
I — Wygnaj kartę instantu lub czaru z każdego cmentarza.
II, III, IV — Dodaj {R} za każdy znacznik lore na tej Sadze. Możesz rzucić kartę instantu lub czaru wygnaną z tą Sagą, a mana dowolnego typu może zostać użyta, by rzucić ten czar.
Latanie (Flying), Pośpiech (Haste)

Jak działa karta?

Saga‑stwór: I — wygna instant lub czar z każdego cmentarza. II–IV — dają {R} za każdy znacznik lore i pozwalają rzucić wygnane instants/czary; po IV Saga zostaje poświęcona.

To jest Saga będąca jednocześnie stałym stworem. Przy wejściu i po twoim etapie dobierania dodajesz znacznik lore; to wywoła rozdziały w kolejności I, II, III, IV w kolejnych dodaniach znaczników. Rozdział I wygna po jednej karcie instantu lub czaru z każdego cmentarza. Rozdziały II–IV dają {R} za każdy znacznik lore na Sadze i pozwalają rzucić kartę instantu lub czaru wygnaną przez tę Sagę, przy czym mana dowolnego typu może być użyta do zapłacenia kosztu tego czaru. Po rozwiązaniu zdolności, kiedy liczba znaczników osiągnie IV lub więcej i ta zdolność opuści stos, kontroler poświęca Sagę.

Ważne interakcje

Częste pomyłki

Przykład

Na drugim znaczniku (po etapie dobierania) rozdział II da ci {R}×2; możesz podczas rozwiązywania tej zdolności rzucić kartę instantu wygnaną przez Sagę, używając dowolnej many, by zapłacić koszt.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy Commander (FIC)
Data wydania
2025-06-13
Rzadkość
Rare
Artysta
TAKUMI
Mana value
4
Mana cost
{3}{R}
Power / Toughness
3 / 3
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
e34b664c-2e80-4672-83ae-51babf28cf6c
Oracle ID
cecd2f49-8ccb-472d-9cf1-fd0f4d93546d
Słowa kluczowe
Flying, Haste
Tożsamość kolorów
{R}
Produkuje manę
{R}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment, inverted
Typ promocji
ffvi, universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
borderless / triangle
EDHREC rank
5 214
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
140857
TCGplayer ID
630976
Cardmarket ID
824223
Illustration ID
5dc4ab2d-2ac1-4282-b8fd-8f55c94a2e80
Status obrazu
highres_scan

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

Summon: Esper Valigarmanda's second, third, and fourth chapter abilities aren't mana abilities. They use the stack and can be responded to.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

You cast the spell while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Pełny rekord źródłowy JSON
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