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Alpha Brawl

DKA (Dark Ascension) · #82 · EN

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Being an alpha means proving it every full moon.
RzadkośćRare
PLN regular1,62 zł
PLN foil3,80 zł
PLN etched—

Bijatyka Alfa (Alpha Brawl)

Zaklęcie

Wskażany stwór kontrolowany przez przeciwnika zadaje obrażenia równe swojej sile każdemu innemu stworowi kontrolowanemu przez tego gracza, potem każdy z tych stworów zadaje obrażenia równe swojej sile temu stworowi.

Jak działa karta?

Wskażony stwór kontrolowany przez przeciwnika zadaje obrażenia równe swojej sile każdemu innemu stworowi tego gracza, a potem każdy z tych stworów zadaje obrażenia równe swojej sile temu wskazanemu stworowi.

Wskaż kontrolowany przez przeciwnika stwór zadaje obrażenia równe swojej sile każdemu innemu stworowi kontrolowanemu przez tego samego gracza. Po zakończeniu tej części każdy z tych innych stworów zadaje obrażenia równe swojej sile temu wskazanemu stworowi. Nie sprawdza się stanów bazowych między tymi dwoma krokami, więc nawet stworzy, które otrzymały śmiertelne obrażenia w pierwszej części, nadal zadają obrażenia w drugiej. Jeśli jakieś zdolności modyfikujące obrażenia (np. wither/infect) mają zastosowanie, ich efekty są stosowane przy zadawaniu obrażeń i mogą zmieniać siłę sprzedających się stworów przed ich kontratakiem.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli przeciwnik ma 3/3 i dwa inne stwory 2/2, wskazany 3/3 zada 3 obrażenia każdemu 2/2 (jeśli to zabije, nadal 2/2 zada 2 obrażenia z powrotem temu 3/3).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Dark Ascension (DKA)
Data wydania
2012-02-03
Rzadkość
Rare
Artysta
Randy Gallegos
Mana value
8
Mana cost
{6}{R}{R}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
e2ec168a-3e4f-4527-901a-bc28cc28d125
Oracle ID
cfc023e0-9e9d-48ac-bfb5-74bfd5977dee
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
17 810
Penny rank
16 621
Multiverse IDs
262657
Arena ID
—
MTGO ID
43305
TCGplayer ID
57823
Cardmarket ID
252591
Illustration ID
ac2830f1-f5b1-4971-bebf-95977515163c
Status obrazu
highres_scan

Abilities like lifelink and deathtouch that care about any kind of damage are taken into account.

None of the damage dealt due to Alpha Brawl is combat damage.

The two parts of Alpha Brawl’s effect happen sequentially: first the targeted creature deals damage, then the other creatures deal damage. State-based actions aren’t checked in the middle, so creatures that are dealt lethal damage by the targeted creature will still deal damage.

If the targeted creature has infect or wither, the damage it deals will result in -1/-1 counters being put on each creature it deals damage to. The power of those creatures will be reduced when they deal damage back to the targeted creature.

The damage dealt by the targeted creature is not divided in any way. For example, if a 3/3 creature is targeted, it will deal 3 damage to each other creature controlled by its controller.

Combat abilities like first strike, double strike, and trample don’t apply and will have no impact on Alpha Brawl’s effect.

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