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Glint-Sleeve Siphoner

PAER (Aether Revolt Promos) · #62s · EN

Glint-Sleeve Siphoner

Creature — Human Rogue

Menace
Whenever this creature enters or attacks, you get {E} (an energy counter).
At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.
RzadkośćRare
PLN regular—
PLN foil3,54 zł
PLN etched—

Glint-Sleeve Siphoner

Stwór — Człowiek Złodziej

Groźba (Menace)
Za każdym razem, gdy ten stwór wchodzi na pole bitwy lub atakuje, otrzymujesz {E} (znacznik energii).
Na początku twojego etapu utrzymania możesz zapłacić {E}{E}. Jeśli to zrobisz, dobierasz kartę i tracisz 1 punkt życia.

Jak działa karta?

Gdy wchodzi lub atakuje, daje ci {E}. Na początku twojego etapu utrzymania możesz zapłacić {E}{E}, by dobrać kartę i stracić 1 życie.

To prosty stwor z efektem dającym znaczniki energii i opcjonalnym kosztem na początku etapu utrzymania. Za każdym razem, gdy wchodzi na pole bitwy lub atakuje, dostajesz jeden znacznik energii ({E}). Na początku twojego etapu utrzymania możesz zapłacić dwa znaczniki energii ({E}{E}); jeśli to zrobisz, dobierasz kartę i tracisz 1 punkt życia. Znaczniki energii są liczone niezależnie od many i przechowują się między turami.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli Glint-Sleeve Siphoner wejdzie na pole bitwy i później zaatakujesz nim w tej samej turze, otrzymasz łącznie dwa {E}. Na początku następnego etapu utrzymania możesz zapłacić {E}{E}, aby dobrać kartę i stracić 1 życie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Aether Revolt Promos (PAER)
Data wydania
2017-01-20
Rzadkość
Rare
Artysta
Greg Opalinski
Mana value
2
Mana cost
{1}{B}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
e115dc72-4a82-4395-ae5a-d00cbe94c96c
Oracle ID
ea34ec71-2f3b-4119-937d-4629cbf7ac5e
Słowa kluczowe
Menace
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
18 378
Penny rank
1 096
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
126833
Cardmarket ID
295035
Illustration ID
9390bb47-fef5-40c6-b489-95cd5bbc98fd
Status obrazu
highres_scan

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

{E} is the energy symbol. It represents one energy counter.

The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don't have to choose only one.

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