If you cast a spell for another cost "rather than paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.

PMH3 (Modern Horizons 3 Promos) · #166s · EN
Primal Prayers
Enchantment
You may cast creature spells with mana value 3 or less by paying
When Gaea speaks, all of nature falls silent.
Wyjaśnienie po polsku
Prymitywne Modlitwy (Primal Prayers)
Zaklęcie
Możesz rzucać czary stworów o wartości many 3 lub mniejszej, płacąc
Jak działa karta?
Wchodzi i dajesz sobie dwa znaczniki energii. Możesz płacić , by rzucać stworzenia o MV ≤3 zamiast ich kosztów, a wtedy można je rzucać z flash.
Kiedy ta aura wchodzi na pole bitwy, dostajesz dwa znaczniki energii (). Możesz rzucać czary stworów o wartości many 3 lub mniejszej, płacąc
zamiast ich kosztów many; jeśli rzucisz czar w ten sposób, możesz go rzucić tak, jakby miał przewagę (czyli z flash). Rzucanie w ten sposób traktuje się jak wybranie alternatywnego kosztu, więc obowiązkowe dodatkowe koszty muszą być i tak zapłacone, a
w koszcie liczysz jako 0.
Ważne interakcje
- Jeśli rzucisz czar stworów za koszt
„zamiast zapłacenia jego kosztu many”, nie możesz zamiast tego wybrać innych alternatywnych kosztów; możesz jednak zapłacić dodatkowe koszty opcjonalne, np. kicker.
- Jeśli koszt many czaru zawiera
, podczas rzucania go za
musisz wybrać X = 0.
- Znaczniki energii (
) to znaczniki stojące przy graczu, nie są manyą i nie znikają na koniec fazy/tury.
Częste pomyłki
- Mylenie znaczników energii z maną —
to znacznik, nie mana.
- Próba wielokrotnego płacenia
dla tej samej spustowej opcji lub traktowanie wyboru płatności jako kumulatywnego efektu (nie można mnożyć jednego „may pay” z rulingu).
Przykład
Masz 1 znacznik energii; możesz zapłacić , by rzucić stworzenie o wartości many 3 w przeciwnym kroku dzięki efektowi tej karty i wpuścić je natychmiast (jakby miało flash).
Dane wydruku
- Set
Modern Horizons 3 Promos (PMH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Rare
- Artysta
- Yeong-Hao Han
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- e107144e-133b-4c76-b7e1-91bd0f3cbaac
- Oracle ID
- 8d087fe0-d554-4d7c-ba22-32db2cf71887
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 13 266
- Penny rank
- 2 061
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 554235
- Cardmarket ID
- 773526
- Illustration ID
- 622622be-2a4d-4c54-80b3-9cc4f19a3ec5
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a spell you cast this way has {X} in its mana cost, you must choose 0 as the value of X when casting it.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
{E} is the energy symbol. It represents one energy counter.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
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