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Summon: Valefor

FIC (Final Fantasy Commander) · #42 · EN

Summon: Valefor

Enchantment Creature — Saga Drake

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, IV — Tap up to one target creature and put a stun counter on it.
Flying
RzadkośćRare
PLN regular0,96 zł
PLN foil—
PLN etched—

Przywołanie: Valefor (Summon: Valefor)

Zaklęcie stwór — Saga Smok

(Gdy ta Saga wchodzi na pole bitwy i po twoim dociągnięciu, połóż znacznik wiedzy. Po IV poświęć.)
I — Sonic Wings — Każdy przeciwnik wybiera stwora o największej wartości many spośród stworów, które kontroluje. Zwróć te stwory do rąk ich właścicieli.
II, III, IV — Przekręć do jednego docelowego stwora i połóż na nim znacznik oszołomienia.
Latanie (Flying)

Jak działa karta?

Saga‑stwór z czterema rozdziałami: I zwraca największe stwory przeciwników do rąk, II–IV przekręcają cel i kładą znacznik oszołomienia; po IV poświęcasz Sagę.

To jest Saga‑stwór: przy wejściu i po twoim dociągnięciu dostaje znacznik wiedzy, co kolejno wywołuje rozdziały I, II, III i IV. Rozdział I każdemu przeciwnikowi każe wybrać spośród jego stworów stwora o największej wartości many; wszystkie wybrane stwory są zwracane jednocześnie do rąk ich właścicieli. Rozdziały II–IV każdorazowo pozwalają przekręcić do jednego docelowego stwora i położyć na nim znacznik oszołomienia; po rozdziale IV Sagę poświęcasz.

Ważne interakcje

Częste pomyłki

Przykład

Na początku swojej tury po dociągnięciu kładziesz drugi znacznik wiedzy — aktywuje się rozdział II; możesz przekręcić wskazany stwór i położyć na nim znacznik oszołomienia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy Commander (FIC)
Data wydania
2025-06-13
Rzadkość
Rare
Artysta
SENNSU
Mana value
5
Mana cost
{4}{U}
Power / Toughness
5 / 4
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
e0474d99-48e5-4e60-8cd6-537a10bcfea5
Oracle ID
67d29e56-9ca8-46bc-9ee0-20184e867ce4
Słowa kluczowe
Flying
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment
Typ promocji
surgefoil, ffx, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
4 550
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
140075
TCGplayer ID
631254
Cardmarket ID
824561
Illustration ID
8bdd2d77-6cdc-4de3-97e3-a3ef562240a7
Status obrazu
highres_scan

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

While resolving Valefor's first chapter ability, the next opponent in turn order chooses a creature with the greatest mana value among creatures they control, then each other opponent in turn order does the same. Then the chosen creatures are returned to their owners' hands simultaneously.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

If a creature on the battlefield has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

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